What dose the 50%/100% do on the viewer
TWEAmazingApps
Member Posts: 219
Hello I wanted to ask what dose the 50% and 100% do for the game on the viewer on gamesalad. If I make it to 50% it fits the screen well but if I do 100% it zooms in alot. If I keep it at 100% dose it export like that? And if I do Vice versa and change it to 50% and export dose it effect it. heres a picture of what I am talking about.
Thanks guys.
Thanks guys.
Comments
Hi @TWEAmazingApps as @Manto1 says, it's just a zoom for previewing and so has no bearing on the published app – that'll still be the 100% size; so no worries there.So just use whatever zoom size suits you at the time.
Here's a tip for you to get even more of the preview scene showing on your computer screen, whichever zoom factor you're using: click on the scenes icon (to the left of the zoom pulldown menu) and that'll hide the scenes thumbnails at the bottom of the Preview Player, giving more room to show the previewed scene. (Click on it again to toggle back).
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
if you guys dont quite fully understand then I can make a 2min video of my issue and slap it on youtube for you guys to see. So you can get a better understanding.
Thanks guys.
At 50%: - the size of the project on your screen may be physically the same as the Kindle Fire screen (or nearer than 100% was) but you would only be viewing 25% of the pixels the Kindle Fire will display.
The above is guess work as I have no clue what size your monitor is or what resolution it's set at, it could be a 3 year old laptop with a 12" @ 1024 x 576 screen or a 30" desktop monitor @ 2560 x 1440 or maybe it's a 13" MacBook Pro running @ 2560 x 1600 ? Maybe 100% is nearer the Kindle Fire's screen size, maybe it's 50% . . . it's impossible to say without knowing what you are viewing it on.