Avoid large actor deletion off screen

Hi there,

I am working on a side-scroller and have a scene that is around 3000px wide. I have several actors serving as my background images that are set to move to the left at varying speeds to give the illusion of movement. The problem I'm having is that when one side of the actors slides more than 300px out of the view area, it disappears.
Is there a way to stop this, or is it easier just to have multiple versions of the background actors lined up in a row?

Thanks

Comments

  • Cutscene EntertainmentCutscene Entertainment Member, PRO Posts: 138
    You change the size of your game area off screeen so that it has a place to be without deleting its self. It's kind of hard to explain. In Gamesalad, go to your inspector thingy with all the actors in it, switch the tab in the top right hand corner from game to scene, and go to width. Increase it until there's enough room for your background pieces.

    I used to have the same problem. If that didn't work right, let me know. I'll tryto explain it better. Or give a different solution.
  • redleafredleaf Member Posts: 10
    That's a clever solution, but is there a chance that performance would go down if I take a background that wide and double it? If not, I'm going for it.
  • Cutscene EntertainmentCutscene Entertainment Member, PRO Posts: 138
    There is a slight chance. Slight. It depends on your computer, really. I've never had a problem with it, but... you know. XD
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