apply behavior in différents objects a the same time
matruck
Member Posts: 0
Happy New year everybody
I recently discovered Gamesalad but there are not many tutorials in french.
I want to do an inventory in my game, in wich we can add new objects very quickly.
I want to know if it is possible to do as this little shema :
http://img849.imageshack.us/img849/4918/shemaa.png
is it possible to apply a behavior to an object other than the one in which the rule is ?
And change the value of attributes with the same name in differents objects with the tag "tag1" ?
and how ?
Is there any tutorial to make an inventory ?
Thanks, and sorry, my english is verry bad but there is no french gamesalad community :-S
I recently discovered Gamesalad but there are not many tutorials in french.
I want to do an inventory in my game, in wich we can add new objects very quickly.
I want to know if it is possible to do as this little shema :
http://img849.imageshack.us/img849/4918/shemaa.png
is it possible to apply a behavior to an object other than the one in which the rule is ?
And change the value of attributes with the same name in differents objects with the tag "tag1" ?
and how ?
Is there any tutorial to make an inventory ?
Thanks, and sorry, my english is verry bad but there is no french gamesalad community :-S
Answers
You can communicate between actors by unlocking one to access other actors' attributes in the Scene menu, or you can create a game attribute to notify other actors as follows:
First actor: When [some condition] ... Change Attribute game.notifyActor (boolean) to true.
Second actor: When attribute game.notifyActor = true ... [behaviors]
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