Frustrating problem with HUD in platformer
thdgames
Member Posts: 9
Hi,
I'm modifying the platformer tutorial and I have run into a problem displaying a HUD. I have followed the tutorial on youtube by Weswog and I've done this loads of times now.
Just to make sure I wasn't going crazy I've created a new blank game also and threw in some actors and the HUD works for me in that as i scroll along - so I know I'm doing it correctly.
Can anybody give possible reasons why the HUD actors (2 x 30px square icons won't appear at all? - they are there in the game, but disappear when I preview. This must be a simple fix? HELP!!
thanks,
T
I'm modifying the platformer tutorial and I have run into a problem displaying a HUD. I have followed the tutorial on youtube by Weswog and I've done this loads of times now.
Just to make sure I wasn't going crazy I've created a new blank game also and threw in some actors and the HUD works for me in that as i scroll along - so I know I'm doing it correctly.
Can anybody give possible reasons why the HUD actors (2 x 30px square icons won't appear at all? - they are there in the game, but disappear when I preview. This must be a simple fix? HELP!!
thanks,
T
Comments
Thanks for the reply, at the moment I have just got an actor called 'HUD Lives' which is a small rectangle. I want it to appear at the top right hand corner of the camera as part of the HUD. I have the correct non-scrollable layer above 'moving parts' layer and 'Background layer'.
I have placed the 'HUD lives' actor where i want it, so it's there in the construction window, but when I hit preview, it's vanished.
I created an animated character with 8 'right states' and 8 'left states' - it works well. Only problem is it starts facing left and on the 2nd frame of the animation. I'd like it to start at the first frame right-facing.
Is it possible to control which frame the character starts on?
cheers,
T
Check your otherwise rules on when things get activated for animation.