Artwork with ugly edges in game? help!

Slayre77Slayre77 Member, PRO Posts: 115
OK so I used inkscape and made some art for my games. HIgh pixel quality,very clear. BUT when I put it inside my game and shrank the size abit, the edges are like ugly and pixelated-ish.I dont get it. Normally its so clear , but when i put it inside the game, the edges become like that. on the side bar where you can view actors its still clear there, but when dragged into game screen... urghh :( please help me solve this prob. Thanks

Comments

  • GeniusbearGeniusbear Member Posts: 107
    Show me a screenshot please
  • sparkaniasparkania Member, PRO Posts: 300
    Im not seeing your links. I use Corel to finalize my png's for GS. One thing that I learned is to shrink my outline mask before cutting my image out for a png with transparent backgrounds. All of my images (before) had this 'frosting' on the outside. leftovers from the original white background.

    I don't know about inkscape but let me walk you through what I do and maybe you can apply something similar in your work.

    First i create my Truck's art. usually on a white background with black outlines for good contrast.

    Then I use a 'magic wand' mask selection tool which selects everything within that outline.

    Normally I can copy at this point, and paste (still in Corel) to make a new image with just the selected art. Squared off with a transparent background. but it will leave a bit of frosting outside of the Truck from the original white background. looks like crap..

    so, I go back to the original selected mask and use the Mask Reduce tool. this allows you to reduce the size of the selection mask (brings it in on all sides by X pixels) and this takes the frosting out of the selection mask.

    then copy and paste for a new image.. and ultimately a new actor.

    1 other thing.. While GS "can" re-size imagery in your scene, but GS does many things better than image editing. I too have grown and shrunk stuff in GS.. the output is not always the best, I would recommend you nail down the exact sizes of stuff actors you want, and make your original images that size (at least the stuff that requires a proper appearance) stuff like platforms and clouds are not really detail intense..
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Don't shrink the images, design then for the exact size of the actor. All images should be the right size before going into gs
  • GeniusbearGeniusbear Member Posts: 107
    The page isnt found :(
  • SocksSocks London, UK.Member Posts: 12,822
    Don't shrink the images, design then for the exact size of the actor. All images should be the right size before going into gs
    This.

  • RPRP Member Posts: 1,990
    edited January 2013
    Without being able to see what's going on with the images, what resolution are you using? You should be set at 72ppi. Your mention of high pixel quality may have been the stick in the tire spokes.
  • SocksSocks London, UK.Member Posts: 12,822
    Without being able to see what's going on with the images, what resolution are you using? You should be set at 72ppi
    Agreed, we need to see what's going on with the images, for instance are they rotated ?
  • DanDaMan123DanDaMan123 Member Posts: 216
    Preview the game in the gs creator and see what it looks like in 100% mode (you can change between 50 and 100 in the top left corner) I have some inkscape artwork that looks messed up and rough in 50% but awesome in 100%. If this isn't the problem then it is probably because the dimensions of the image aren't the same as the dimensions of the actor that the image is for in the game.
  • Slayre77Slayre77 Member, PRO Posts: 115
    @johnmulcahy Thanks :D it worked
    @RP sorry>< what does 72ppi mean?
  • RPRP Member Posts: 1,990
    @Slayre77

    It's refering to the image's resolution. On any new graphic document, you set a canvas size and resulotion. PPI, pixels per inch. You may also know it as DPI, dots per inch (in print terms, although it's loosley used to describe graphic resolution).
  • Slayre77Slayre77 Member, PRO Posts: 115
    @RP Ok thanks man :D
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    You may also know it as DPI, dots per inch (in print terms, although it's loosley used to describe graphic resolution).
    I used to work with digital print, and people using dpi and ppi interchangeably were frowned upon, generally speaking in print your ppi would be double your dpi (the Nyquist frequency at play to all those in the know) - so for a 150 dpi image you would produce a 300 ppi file.

    I've seen a few occasions where ppi and dpi were conflated and it led to some pretty ropey printed images (appearing in very very expensive annual reports) - and some angry clients.

    But as you say, they are used pretty loosley these days - and it's doesn't much matter outside of print - 72ppi doesn't even refer to anything meaningful anymore, I doubt you could buy a monitor at 72ppi these days, iPhones, Androids and iPads don't display at 72ppi . . .

    . . . anyhow, I'm just rambling now . .

    8-X
  • RPRP Member Posts: 1,990
    You may also know it as DPI, dots per inch (in print terms, although it's loosley used to describe graphic resolution).
    I used to work with digital print, and people using dpi and ppi interchangeably were frowned upon, generally speaking in print your ppi would be double your dpi (the Nyquist frequency at play to all those in the know) - so for a 150 dpi image you would produce a 300 ppi file.

    I've seen a few occasions where ppi and dpi were conflated and it led to some pretty ropey printed images (appearing in very very expensive annual reports) - and some angry clients.

    But as you say, they are used pretty loosley these days - and it's doesn't much matter outside of print - 72ppi doesn't even refer to anything meaningful anymore, I doubt you could buy a monitor at 72ppi these days, iPhones, Androids and iPads don't display at 72ppi . . .

    . . . anyhow, I'm just rambling now . .

    8-X
    Yeah I know what you mean. The dpi thing always kinda got on my nerves when people and/or documentation referred to this measurement outside the realm of printing. Kinda like nails on a chalk board....oh man, I think our age is showing.

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    ....oh man, I think our age is showing.

    Sorry, can you repeat that in larger type ?

    image
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