Request to have GS increase the max size image
HoneyTribeStudios
Member Posts: 1,792
So now that the iphone 5 has a bigger screen it would be good if the max image size is increased.
I like to make one game at iphone size and just use x4 size images for retina ipad and mac.
That's fine at 480 x 320 as the larger images will be 1920 x 1280.
But 4 times 568 x 320 is 2272 x 1280.
And this is too big to be imported in GS at the moment. I know you can cut images into smaller pieces but then you can get issues with flickering between seams.
Can you increase the max limit please?
Cheers
I like to make one game at iphone size and just use x4 size images for retina ipad and mac.
That's fine at 480 x 320 as the larger images will be 1920 x 1280.
But 4 times 568 x 320 is 2272 x 1280.
And this is too big to be imported in GS at the moment. I know you can cut images into smaller pieces but then you can get issues with flickering between seams.
Can you increase the max limit please?
Cheers
Comments
1. Import a placeholder image with the same exact name (uppercases included) and file extension in the project
2. Save and close the project
3. Right click on the project and select "Show package contents"
4. In the "Images" folder replace the placeholder with the ultrabigpotentiallyramkiller image
5. Reopen the project and the new image should be there (it used to work some time ago, never tried it recently (better check if there are any iOS limitations to images size (always test an adhoc to see if it works)))
6. Send some complimentary tip to my address
7. This message will self destroy in: 5... 4... 3... 2... 1... %-(
Didn't realize the size limit was only via the UI import.
You always have the best tips!
Lump Apps and My Assets
And they only need to be divisible by 4.
[Edit - just realised what you are saying, you want to make sure you have enough resolution for the iPhone project to scale nicely to iPad Retina . . . . my mistake! "> ]
In all my years I have never been so outraged.
OUTRAAAAAAAGED!
Lump Apps and My Assets
Lump Apps and My Assets
Remember that image size is independent from actor size. You can always make the image in your ideal size, and resize it to 2048x2048. Then stretch it on the actor. It's not perfect, but it will often yield "good enough" results. (I'm not sure if you can make actors bigger than 2048 btw, it's just and example. I've never tried to make an actor that big).
Often times, the background is where you can get away with some image stretching. On Shred Neffland, I believe our team actually made the background image much smaller than the actor. That's what gives it the "blurred" look that make the background look even more like a background AND saves loading time.
I hope that helps.
By the way, keep up the good work on that key mastering: