Spawn Set Up, random system.
GuaveMedia
Member, PRO Posts: 1,262
Hey guys,
I am working on a couple of new things and I've got a question. What I am trying to do is spawning actors under conditions.
So I want actors to be spawned from all sides of the scene. Then I'd like to have a certain amount spawned, I want to change that in game also afterwards. What would be the best way to make that work? Like, let's say 20 actors, 4 from each side in certain time distances.
Thanks so much for the help
I am working on a couple of new things and I've got a question. What I am trying to do is spawning actors under conditions.
So I want actors to be spawned from all sides of the scene. Then I'd like to have a certain amount spawned, I want to change that in game also afterwards. What would be the best way to make that work? Like, let's say 20 actors, 4 from each side in certain time distances.
Thanks so much for the help
Comments
I would have 4 game attributes;
TopLeftCount
BottomLeftCount
TopRightCount
BottomRightCount
Create TopLeft spawner and have following rules;
If topleftcount < 6
every random(5,15) adjust numbers to suit.
spawn .... (set x and y co-ordinates to suit)
I would then do this for each of the 4 spawners.
You then need to have a change attribute in the actors you are spawning to tell it to increase the relevant game attribute.
When that actor is about to be destroyed, before you do this, make sure that you change attribute to take 1 away from the relevant game attribute.
IF you want to change these values during gameplay then you need to pretty much duplicate these rules but add more conditions.
i.e. If topleftcount < 6 and score > 100
every random(3,10) adjust numbers to suit.
spawn .... (set x and y co-ordinates to suit)
etc etc
Hopefully that gives you 1 idea as to how you could approach it.
Cheers