How resource heavy are particles?
jonmulcahy
Member, Sous Chef Posts: 10,408
In my game Obliteration HD I want to use particles as smoke trails when the buildings explode. How resource heavy are they? I'd have 30-40 moving actors at once with smoke. I could reduce it to 20 or so if needed.
I've got the smoke trails working on a single building piece, and I'm setting up a test level with 30 of them to play with, but anyone done anything like this before?
I've got the smoke trails working on a single building piece, and I'm setting up a test level with 30 of them to play with, but anyone done anything like this before?
Comments
Hopefully things have improved now - just let your game run for a while to make sure the particles still work properly after several minutes.
jhass: the particles will only appear when the object is in flight, and they have a life of 2 seconds
I'm about 30 seconds from testing it on my iPad with a level with 30 pieces of 1 building
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In my experience the particles have performed really well, but every once in a while they will just randomly not work or not stream nearly as many particles as it should.
I like to use them instead of actors when i can.
I use them for smoke... 50+ at a time but they die fast so performance was good.
I also use them for things like the timer that starts a level... great because they fade and change sizes without a bunch of rules and attributes.
I agree though that they do random things from time to time