Actors pushing another
Apex
Member, PRO Posts: 56
I have Actors with arc like form, I call them "Wave". They are spawning from center and moving to random directions and they are being proportionally larger, when they are further from center. I have another actor, I call it "PlayersActor". PlayersActor must bounce away when it collides with Wave actor.
I've used collide behavior to PlayersActor. Ticked fixed rotation for both actors. When I start it works fine, but when Players actor goes closer to center collide behavior does not work. WHY ?
I've used collide behavior to PlayersActor. Ticked fixed rotation for both actors. When I start it works fine, but when Players actor goes closer to center collide behavior does not work. WHY ?
Answers
It would help us to know:
1.What commands are you using to move & expand the Waves?
2.What commands are you using to move your Player?
3.Do you have a timer somewhere in your Waves which might be causing the delay in the collision?
4.So you have some other trigger running which is causing your collision to be irrelevant?
5.Are the Waves that are spawned, spawning in the correct Layer (as it pertains to your collision rule?
There has to be a reason why your Player is making it through the smaller Waves.
2. If I press up/down/left/right Player accelerates itself to direction that is need.
3. No timer
4. They are spawning front of layer