Ad Hoc Testing

My game is now in the finishing stages of development. I have been ad hoc testing for a while now, and all of a sudden it stopped working on my iPhone 5, but it continues to work on my iPad. My app is sized for iPhone legacy, and I have been choosing letterbox. When I open up the app on the iPad there is the load screen through Playhaven, then a personal splash screen, then the menu, and that is how it is supposed to work. But when I open it on my iPhone 5 it loads the Playhaven load screen, then my personal splash screen, the it crashes. Any suggestions. It has worked before like it was supposed.

Best Answer

  • JN38JN38 Posts: 57
    Accepted Answer
    you can now close this forum i have reposted another one wording it differently
    I have been wondering that myself. Along with how to tag a question as answered.

Answers

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Try looking at what you may have changed since your last adhoc test.
  • LumpAppsLumpApps Member Posts: 2,881
    Have a good look at what is going on when it leaves the personal splash screen or enters the menu. Perhaps you use timers or have a Run to completion ticked on somewhere. That could cause a freeze when it tries to change scenes.
  • LiosStudiosLiosStudios Member Posts: 53
    What has changed is my menu is more elaborate.
  • LiosStudiosLiosStudios Member Posts: 53
    Has anyone else run into this problem?
  • mounted88mounted88 Member Posts: 1,113
    @Tpapslice Make sure everything in your menu is matching up. Also it would be a good idea when changing things in your file, to make a copy of the file first before making any changes. Ive learned that the hard way.
  • LiosStudiosLiosStudios Member Posts: 53
    you can now close this forum i have reposted another one wording it differently
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