GAME JAM by OUYA!! - When GameSalad support? :D
RubiWorks
Member Posts: 130
Full notice: http://killscreendaily.com/create/
"To celebrate the release of the OUYA Developer Console, we are hosting a 10-day online game jam we're calling CREATE. What is a game jam, you ask? It's a focused get-together where teams make playable games insanely quickly. Your mind will be blown at what a game team can do in 10 days. Many world-class games were initially conceived in a game jam.
To reward the most extraordinary submissions, we will award some prizes. A handful of OUYA supporters (who asked to remain anonymous to keep the focus on the game developers) put together a $45,000 prize pool."
Only have a problem. You must yo use the SDK of OUYA. https://devs.ouya.tv/developers
Please GameSalad´s team surprise me!!
"To celebrate the release of the OUYA Developer Console, we are hosting a 10-day online game jam we're calling CREATE. What is a game jam, you ask? It's a focused get-together where teams make playable games insanely quickly. Your mind will be blown at what a game team can do in 10 days. Many world-class games were initially conceived in a game jam.
To reward the most extraordinary submissions, we will award some prizes. A handful of OUYA supporters (who asked to remain anonymous to keep the focus on the game developers) put together a $45,000 prize pool."
Only have a problem. You must yo use the SDK of OUYA. https://devs.ouya.tv/developers
Please GameSalad´s team surprise me!!
Comments
Chakku
Nevertheless, there is still work.
GameSalad already offers numerous of platforms to us. I haven't seen too many big hit games come out recently so at this point of time why "bother" support another platform when people aren't taking advantage of the ones you already have.
But yes it would be cool but I don't think it's that important.
The best part of releasing apps to new markets is...recognition!
The Apple App Store and Google Play Store are full of sooo much trash that bury the good games that deserve recognition.
I see it as a perfect Pro feature to publish to a market that's just starting out!
Just my opinion,
Chakku
I'd argue that the OUYA is different and unique enough, being a non-mobile counsel system, to warrant consideration. I think counsel games may attract a different audience of both players and developers. Who knows, maybe Gamesalad's user base could expand to include those who would love to make counsel games, but never could before because of the traditional barriers to entry. This would benefit us all.
@Chakku, I agree, it would be a fantastic Pro feature!
I'd love to hear more thoughts on OUYA, for or against.
I think it would be a great PRO only feature,
My concern is that it is just starting out and if you sit back and let some great apps go into it first it's going to get more popular! Instead of people from GS releasing useful bad games and as many as they can. Just referring to the people who just use templates and don't change them or copy other people games, not as GS as a whole, Then they might just see it as a bad market and then it's useless because people wanted to earn yet another quick buck.
Although that seems unlikely it is one of my concerns when something new comes out.
But other then that I would love to publish to them.
My concern is if Gamesalad waits too long, we may be late to the party.
Many developers are already moving with OUYA. On the OUYA developer message boards there are 132 unique discussions just on using Unity with OUYA.
http://forums.ouya.tv/categories/unity-on-ouya
I wish they were discussing using Gamesalad instead. Hopefully soon.
Totally disagree...
***The earlier, the better.
More exposure for our apps.
And as I mentioned above, it shouldn't bee too hard for them to do it, since OUYA is based on Android and they already support Android.
Obviously it's not an overnight process, but it may be the easiest platform for them to expand to.
Chakku
Agreed it's good to have exposure, it's even better on a new market which means more demand. But GS allows anyone to publish and create games
without code. My opinion stands that we shouldn't be first in when we don't even code. That's what other programs are for, for those people who learn code , they get the small benefits because they learnt code.
Ouya isn't going to go away so soon. If anything it's going to build up.
At this stage OUYA is so fractionally small compared to iOS / Android it's probably not a good use of GameSalad's time and resources, a robust and stable iOS / Android authoring platform is what will encourage better games and more sales.
I dread to imagine, in 6 months time, everyone celebrating the release of Playhaven for GameSalad on OUYA while we still can't even select two objects at once in creator or still have to open and close a dozen windows just to change 3 or 4 attributes.
OUYA preorders stand at around 70,000, Apple (from their own figures) have sold around half a billion iOS devices (500,000,000), a hundred million since June 2012 alone, what that means is that Apple sell more iOS devices every two hours than the whole of the OUYA universe (10 iOS devices a second), and Apple do this every two hours, every day of the week.
Just in the wait from today until those 70,000 OUYA pre-orders are met Apple will sell another 16,000,000 (sixteen million!) iOS devices, or to put it another way for every 140 OUYA customers out there looking for apps there are around one million iOS customers. Or to put it another way if OUYA could compress the totality of their roll-out into one month and sell 70,000 units a month, every month, and Apple stopped making iOS devices today, it would take OUYA nearly 6 centuries (595 years) to match iOS sales, or to put it another way if you were to capture 2% of the total OUYA market with your app (a phenomenol acheivement by any standard) that is to say have every 1 in 50 OUYA users buy your £0.69p app, you would still only make £676 (after 30% goes to the store).
Anyhow I'm just rambling now 8-X :-@ basically it's a fractionally small market where I doubt you will make any real money, and when/if it does grow to a viable size, iOS would have grown by hundreds of millions in the same time, usual caveats apply here: rough ball park figures etc.
However, I'm still an adamant supporter of OUYA for Gamesalad. Here is why:
1. Minimal effort for maximum impact.
Android is already supported by Gamesalad. It *should* be a minor addition to add OUYA SDK support. What is this maximum impact? Read on to #2.
2. Gamesalad conquers the final games frontier.
There are desktops, mobiles, and counsel systems. Gamesalad currently inhabits the first 2. Counsel systems traditionally have been a ridiculously difficult (some might say near impossible) space for a new developer to enter. Gamesalad/OUYA makes this possible. Why is entering this forbidden/walled garden important? Read on to #3.
3. This ignites the imagination!
Publishing on counsels is a huge dream for many (within the Gamesalad community and beyond). This could have a ripple effect, not only giving current Gamesalad users a new market, but also drawing in new developers to Gamesalad who want to target counsels. Being able to create for desktops, mobiles, AND counsel systems is a great PR talking point for Gamesalad. No limits. Would you like me to make an analogy? Read on to @Socks
@Socks, Yes I would love two select 2 objects at once in creator, but this does not keep me up dreaming late into the night. Gamesalad / OUYA does. I'm going to reach a little here, but it's like saying we should not put a colony on Mars until we solve all our problems on Earth first. Perfecting Earth is a noble goal, but Mars fires the imagination, calls one into action, inspires!
@Chakku, I think we are on the same page. I must have not been clear in my earlier posts: I am very excited about OUYA and I would love to see it supported as soon as possible.
Yeah, OUYA support would be nice, don't get me wrong I'm not against it, I am just saying that I'd rather not see the GameSalad team get sidetracked or have their focus shifted away from improvements in the core functionality of GameSalad (or finalising the new engine) to pursue a fractionally small market sector - even if it just requires an adaptation of Android - and even if it is a childhood dream for some people.
All of these additions, Universal Binaries, OUYA support, Kiip, Playhaven, tables, overscan (etc etc) are great, I really think they are, it's just that I think they are far less important than a solid, reliable, largely bug free platform with a user interface that aids workflow (rather than hinders it).
I'm not against OUYA. At the end of the day this is all academic anyhow, GameSalad are working away to deliver the new engine - I just don't want you giving them any ideas.
Best,
CircleTime
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
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And I have to disagree with @Socks, which I think is a first...compared to iOS it's a small market, yes, but folks in the Android world - at least those who will be inclined to purchase the console as early adopters and not considering Ouya's recent announcement that the console will be in multiple chain stores - tend to be more interested in tinkering with things than on the iOS side, and the low price barrier of the Ouya may encourage more adventurous purchasing decisions than on iOS. Seeing Angry Birds/Temple Run at the top of the charts MUST be getting old for those on iOS who enjoy more involved games...right? RIGHT? Somebody tell me I'm right. I'm generalizing a bit and obviously this doesn't apply to ALL Android users, but a majority of those I know on the Android side are the type of folks who like to dig down into things and tend to make purchases that wouldn't necessarily be a big hit over on iOS. If Android were, say, a combination of Target & Fry's, then iOS would be equivalent to Wal-Mart...and whatever a crappy tech store would be. Radio Shack maybe? Or perhaps Best Buy.
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