HTML5 publishing size

Hi, so I did a little test to see how things work with the HTML5 build, to my surprise the size of my game went to 480x353 (or something like that. I understand that this is the screen size of the games in gamesalad's site but there's no way I could have my HTML5 game in the size it was designed for???

Answers

  • tharbk01@yahoo.comtharbk01@yahoo.com Member Posts: 7
    yea i have a game as well that is set for ipad landscape 1024x768 and im not too sure how it works either. you can view it fine on firefox but it is extremely small. But on something like chrome i tried playing my game and it literally takes up the bottom left corner of the gamesalad arcade player and you can't really see any of my game.
  • ChakkuChakku Member Posts: 1,513
    Yep, there is a set size to GS HTML5, nothing larger than 480x320 I'm afraid, and the game has to be in landscape mode :(

    Yet another thing, seemingly easy :/ , that @CodeWizard will change hopefully ;)

    Chakku
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @SaladStraightShooter has stated that they will eventually work on a better html system, but mobile is our priority. Maybe @CodeWizard has some new ideas?
    - Thomas
  • tonyjunk2@terra.com.brtonyjunk2@terra.com.br Member Posts: 2
    edited May 2013
    IF you have a landscape iPad formatted game 1024 x 768 it will work straight up on HTML5 only on Safari on a mac (not on an iPad - it does fix artwork size, BUT does not recognize the Collision event - just Collide Bounce).

    if you are really desperate, call your game in the arcade.gamesalad.com using internet explorer 9+ (blergh!!!! excuse me, had to puke: this was the first time in over a decade that i recommend using IE). does not embed well, but usually plays in arcade.
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