Adding Sounds to a Table

I don't know anything about tables yet, and I have searched, but I haven't found exactly what I am looking for and I want to make sure it is doable. I also don't want to just start doing tables tutorials and learning about a bunch of things unrelated to what I am trying to do.

What I want to do is this: There is a button you would press to start a 'recording', then the next 8 buttons you press would each add a sound to a table(or something to trigger the sound, an attribute or something, I don't know), then you would press another button and those sounds that were put into the table would play in a loop.

Is something like this possible? Is there a good table tutorial that would show me how to do something at least similar to this and I could just figure out the rest on my own?

Thanks

Comments

  • sparkaniasparkania Member, PRO Posts: 300
    The problem is.. GS don't Record.. You can PLAY sounds and Music all day, but internally GS does not have the functions to make a 'sampler' or 'loop track' recorder..
  • dixondonalddixondonald Member Posts: 33
    It wouldn't actually be recording the audio. It would put information into a table that would be linked to a sound. Then when you called upon the table it would play the sounds in the order listed in the table.

    So, for instance, you would hit a 'start' button to let the table know you are about to fill it in, then the next 8 buttons you pressed would put something into the table. So now you have a table with 8 pieces of info(which would be sounds, or attributes that would trigger sounds, etc).

    Then, you would press a 'play' button that would call the information from the table in the order it was entered, which would trigger the sounds to play.

    Does that make more sense?
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    Yes, it's perfectly possible, this might be a good starting point, perhaps not exactly what you want but it might point you in the right direction.

    http://www.deepblueapps.com/gs-beat-box-2012-demo/
  • sparkaniasparkania Member, PRO Posts: 300
    @Socks Thats basically a midi.. I use stuff like that all the time (was actually working on one over the weekend)

    But the question was about Recording (I guess from device Mic or Input) and then adding sounds.. then looping it. The Record is missing from GS..
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    But the question was about Recording (I guess from device Mic or Input) and then adding sounds.. then looping it. The Record is missing from GS..
    I'm pretty sure he's describing a step recorder rather than an audio recorder. He's after a way of sequencing some sounds he has, it's perfectly possible to do this in GameSalad, there are a few ways I can think of just off the top of my head, but I think tables are the way forward.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    Here's another drum machine, I'll be honest, it's crap, it was just an experiment that didn't go anywhere, but again you might take some clues from it:

    http://www.mediafire.com/?s1jaw9ui6nxjzoi

    Drag the pink hi-hats into the path of the moving read head, same with the red snares, set the cos and sin to related values (i.e.: keep them related so 200 and 400, or 50 and 150 or 400 and 40 - rather than 192 and 63 !)
  • dixondonalddixondonald Member Posts: 33
    edited January 2013
    Thanks for the links. I'm knee deep in a new prototype I'm working on now, and I'm just about burned out for the day, but I will give those a look tomorrow.
  • sparkaniasparkania Member, PRO Posts: 300
    @ socks - I think the word Recording threw me off..
  • SocksSocks London, UK.Member Posts: 12,822
    @ socks - I think the word Recording threw me off..
    Yeah, strictly seeking he wants to sequence stuff rather than record it.

  • sparkaniasparkania Member, PRO Posts: 300
    well then that's relatively easy..
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