Adding Sounds to a Table
dixondonald
Member Posts: 33
I don't know anything about tables yet, and I have searched, but I haven't found exactly what I am looking for and I want to make sure it is doable. I also don't want to just start doing tables tutorials and learning about a bunch of things unrelated to what I am trying to do.
What I want to do is this: There is a button you would press to start a 'recording', then the next 8 buttons you press would each add a sound to a table(or something to trigger the sound, an attribute or something, I don't know), then you would press another button and those sounds that were put into the table would play in a loop.
Is something like this possible? Is there a good table tutorial that would show me how to do something at least similar to this and I could just figure out the rest on my own?
Thanks
What I want to do is this: There is a button you would press to start a 'recording', then the next 8 buttons you press would each add a sound to a table(or something to trigger the sound, an attribute or something, I don't know), then you would press another button and those sounds that were put into the table would play in a loop.
Is something like this possible? Is there a good table tutorial that would show me how to do something at least similar to this and I could just figure out the rest on my own?
Thanks
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
So, for instance, you would hit a 'start' button to let the table know you are about to fill it in, then the next 8 buttons you pressed would put something into the table. So now you have a table with 8 pieces of info(which would be sounds, or attributes that would trigger sounds, etc).
Then, you would press a 'play' button that would call the information from the table in the order it was entered, which would trigger the sounds to play.
Does that make more sense?
http://www.deepblueapps.com/gs-beat-box-2012-demo/
But the question was about Recording (I guess from device Mic or Input) and then adding sounds.. then looping it. The Record is missing from GS..
http://www.mediafire.com/?s1jaw9ui6nxjzoi
Drag the pink hi-hats into the path of the moving read head, same with the red snares, set the cos and sin to related values (i.e.: keep them related so 200 and 400, or 50 and 150 or 400 and 40 - rather than 192 and 63 !)