Can I make a Game Salad Arcade game any resolution, and embed it without the silly Game Salad skin?
Hymloe
Member Posts: 1,653
Q: Can I make a Game Salad Arcade game be any resolution? Such as 1280x720? Or 1000x600? Etc?
Q: Can I embed my game on a website WITHOUT the Game Salad player bar at the bottom? I want to embed a game seamlessly into a website, and not to be limited to a 480x320 size. That seems stupid.
Thanks.
Q: Can I embed my game on a website WITHOUT the Game Salad player bar at the bottom? I want to embed a game seamlessly into a website, and not to be limited to a 480x320 size. That seems stupid.
Thanks.
Comments
https://apps.facebook.com/shred-neffland/?fb_source=appcenter&fb_appcenter=1
Which could mean that such features may be in later updates
Pretty much useless.
Can you even have a portrait Game Salad Arcade game?
Why can't I run my game at 960x640, or 640x960, or 1024x768, or 768x1024?
Hmmm... I'm often exasperated by using Game Salad, and long to be using Unity.
Q2.. that almost sounds like embedding a YouTube video.. without the YouTube player?
http://html5games.com/2011/06/gamesalad-com-releases-html5-game-publishing-tools-and-embeddable-games/
(I can't actually get past the tutorial screens)...
I've paid $499 for it, before the price dropped to $299. I have two games out, and struggling to build a more complex game within the limitations of the performance and features of Game Salad.
Sometimes I wonder whether I could have made a better decision.
All I am saying is that just because a multi-tool does not have a built in flame-thrower.. doesn't mean it sucks.. which seems to be the tone of your query..
As it is, you may notice that no one is really making any HTML5 games with Game Salad, because the options and features available for presenting those games to the public is extremely limited an unprofessional in appearance due to the small resolution, and Game Salad player.
But maybe I just don't have all the facts and figures about what's possible with it.
I've always ignored the Game Salad Arcade feature so far because it seems so limited. I was just starting this thread to find out if it's been improved to allow for developers to actually make something that presents professionally with it.
Doesn't seem like it.
But yes, OK. Hopefully we'll see some solid new improvements coming soon. Cheers guys.
But my games I'm making now crashes if I have more than about 100 actors in my level layout. And without any debug information when it crashes, I have no idea quite why it's crashing on device.
And yes, I'll admit, I could be a better developer, for sure. And I think Game Salad users really need to limit themselves to making simple games with few actors. And I may have bitten off the wrong sort of game to try to make.
I often find myself frustrated, either by my own limitations as a "programmer", or by (my perceived) lack of features and finesse in the current version of Game Salad.
Game Salad is a good tool, and has let me make two games. So I thank it for that. But it'd be nice to see improvements coming a bit quicker in key areas.
There's a whole list of games that are pretty intense, they're certainly a lot more than a simple game with a few actors.
I'm trying to approach my level design in an intelligent way - as should be done at all times, really, I guess! - to see if I can make a game that feels like there's lots going on, without actually having tons of actors around the level, all active at once.
Um, I've got a bit going on in my HUD, so that maybe takes about 20 actors.
Then, I have a bunch of re-cycling bullets (8, I think), which are re-used over and over, amongst all weapons.
But I find I can only have about 120 actors in the level (these might be characters, with complex actions, right down to a "wall" with no behaviours at all). Many of these are moveable (such as barrels, which can be pushed around).
I find that if I load a level, with say 140 actors (I count all the level objects: walls, enemies, barrels, trees, buildings), then it will crash after 30 - 100 seconds, on my iPad 2 or iPod Touch 4, when running in the iOS viewer.
I'm not sure if it's running out of VRAM (texture memory), or just doing too many draw calls, or.... maybe the physics system spazzes out and overflows or something.
The framerate doesn't slow down or anything, the viewer just disappears and I'm staring at the iOS "desktop".
Guess I just need to make my game revolve around levels with a limited set of actors that are al recycled. I just feel as though I can't make anything with larger levels and more actors.
But maybe that would be the case no matter what development environment you're using, just because of the device's lack of memory. I dunno.
I have actually built another "large tile-based game" that draws it's terrain values from a table, and that sort of lets me make something "epic", but it has it's own drawbacks.
Of course, I'm also bound by my own limited talents at game development... I come from a background of game design, and level layouts, sound design, and producing. Not in programming or art.
My entire project is 26mb, and I've kept my art pretty small. But maybe I still need to shrink down my PNGs throughout even more, and see if that helps.
Would be swell if Game Salad had a clearer notification of where your project might be using too much memory. I'm kind of blind here, and unsure what the limitation is, so hard to address the problem.
What are the games you've made? Do you find it best to focus on fairly "simple" games?
What do you think Game Salad is well suited for, and what sorts of games or features do you think should be avoided?
I feel like, anything requiring a large map that needs to be persistently kept track of, and needs to react to physics - definitely do not do with Game Salad. There's just no good way to store that amount and sort of data, all at once. ??? A big tile based thing... maybe.
It is true that we can all, always, do better than what we are currently doing.
Nope I invested in Pro precisely because of the schedule laid out for native code . . . seriously.
I saw the tests, thought it looked great, heard that you need to be Pro to access the new engine, heard when it was scheduled to arrive . . . so hit the 'GoPro' button.
Looking forward to it - I fully expect it to cure my asthma and sort out the draft in the kitchen.
- Last longer in the bedroom
- Removes hard to budge stains and scuffs
- Slimming and toning while you relax
- Vanquishes fears and doubts about post-death realities
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