What is the most ambitious game made with gamesalad?
debugdesign
Member Posts: 886
Just wondered what the 'biggest' and most ambitious games that have been made with Gamesalad and any issues that happened during development?
Comments
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
http://forums.gamesalad.com/discussion/15896/game-creation-log-bot/p1
I worked on it for about six months. It had 146,800,640 pixels of exploration (on Retina Displays).
Although I didn't find out what project salvage was?!
T shirt booth has some great table based games...
https://itunes.apple.com/au/app/the-zombie-games/id553998563?mt=8
http://photics.com/project-salvage-too-hot-for-itunes
http://photics.com/bot-1-now-available-on-itunes
http://photics.com/what-rating-should-you-give-your-app
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
https://itunes.apple.com/us/app/dungeon-of-the-damned/id464741681?mt=8
I'd say there's far more ambitious games out there though. POMs upcoming role-player looks pretty damn ambitious to me, and pretty damn good too!
- Dungeon of the Damned
- Puzzle Dozer
- Spooky Hoofs
- Deluxe Track&Field
- Wake up Mr. Moore!
- Bumps
- Red Ball of Goo
I might forget about some other titles.
Grisly Manor was ambitious only because I started working on it in 2009!
Version 0.5 of GameSalad was quite a different beast back then. Not to mention the devices at that time were pretty underpowered. Grisly Manor had to work nice and fast on the original iPhone 2G - which had a pitiful amount of RAM. If the RAM exceeded 40MB, the device would crash. Everything had to be planned out so tightly.
And Tables? When I started on GM, GameSalad didn't even have the ability to save data. Imagine every time you started a game, you were always on level 1 with a score of 0. Quite an interesting design hurdle!
You kids now with your fancy toys ;-)
Example: you are physically in California but want to go to Italy. Tap my app and say Italy. Presto! Youre in Italy.
How did I make such an app? That answer comes in two parts. 1- I used tables. 2- involves the devil and a granted wish.
Anyways, point is, my app is better than all of yours and is obviously more ambitious than any game youve made. I give you the ability to teleport. Your games give gamers the ability to lose precious moments of their lives.
ITeleport will be relased as soon as i can get out of this hospital.
Ask him (@firemaplegames)
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I can't say there is a most ambitious, as there are several that are ambitious in their own ways. Many have their own strengths and weaknesses.
The question needs to be broken into two parts. Those whom can offer titles that stand out, and then those involved offer up their experience with those titles.
Lots of good games listed above for sure.