What is the most ambitious game made with gamesalad?

debugdesigndebugdesign Member Posts: 886
Just wondered what the 'biggest' and most ambitious games that have been made with Gamesalad and any issues that happened during development?
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  • SpriteAttackSpriteAttack Member Posts: 524
    I considered Bumps to be pretty amazing to achieve in Gamesalad... and the level of polish, art and a fully functional shop system in Wild Surf was pretty far out as well.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited January 2013
    Blood Flow by DeepBlueApps was amazing as well. And then we have The Secret of Grisly Manor. ;)
  • gamesfuagamesfua Member Posts: 723
    Check out "Help Volty" pretty stunning work. Id like to consider my game (coming out soon) to be pretty ambitious. It was a year in the making. I learned a lot from that year and learned how to make my next game better (more efficient coding, image optimization, etc.) But theres really some magnificent stuff that people have made on gs. Hang around the forums and take a look around. A good way to see some great stuff is to look at the gs monthly game of the month feed. Youll get a feel of what people are making and how far, some, have pushed the boundaries.
  • BazookaTimeBazookaTime Member Posts: 1,274
    The Wild Surf shop is pretty amazing. For a full game I would sayThe Secret of Grisly Manor.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    The Secret of Grisly Manor IS a great game, but is it "the most ambitious game made with gamesalad"? I don't agree at all. Digi-Chain makes VERY similar games. So The Secret of Grisly Manor can't be "the most ambitious game made with gamesalad".
  • PhoticsPhotics Member Posts: 4,172
    Just wondered what the 'biggest' and most ambitious games that have been made with Gamesalad and any issues that happened during development?
    BOT was my most ambitious GameSalad project. It's also one of the longest threads on this forum...

    http://forums.gamesalad.com/discussion/15896/game-creation-log-bot/p1

    I worked on it for about six months. It had 146,800,640 pixels of exploration (on Retina Displays).
  • ElfizmElfizm Member Posts: 489
    @Photics Haha I was sick today and spent four hours reading your 26 pages. I think I have a better understanding on some members on here now, good and bad but also that I need to ignore my own opinion about my game and listen.

    Although I didn't find out what project salvage was?!
  • EbreezeEbreeze Member, PRO Posts: 481
    Wasn't Secret of Grisly Manor finished in Corona SDK? Help volty looks pretty ambitious to me.
    T shirt booth has some great table based games...
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @Ebreeze The Secrets of Grisly Manor was originally completed and Published with GameSalad. It was later converted to Corona for access to Android as well as some not so good ideas GameSalad was kicking around at the time regarding publishing. But yes it was originally made with GameSalad and had a couple hundred thousand paid downloads before ever being ported over.
  • BazookaTimeBazookaTime Member Posts: 1,274
    @TheMoonwalls "Most Ambitous" is going to end up being an opinion unless someone throws out some criteria. That being said, I will stick with The Secret of Grisley Manor. Feel free to list your choice.
  • IcedBIcedB Member, PRO Posts: 384
    The Zombie Games that I made with the help of two other people has a very complex game system. I'd say it pushes Gamesalad to its limits:

    https://itunes.apple.com/au/app/the-zombie-games/id553998563?mt=8
  • PhoticsPhotics Member Posts: 4,172
    Although I didn't find out what project salvage was?!
    I tried to make a comic to promote BOT. I used GameSalad to make it. I removed the comic from iTunes, but I posted up articles about it here...

    http://photics.com/project-salvage-too-hot-for-itunes
    http://photics.com/bot-1-now-available-on-itunes
    http://photics.com/what-rating-should-you-give-your-app
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Bamboo Forest was great as well.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    The most ambitious game I've made with Gamesalad was my old school dungeon crawler 'Dungeon of the Damned'. It was made before tables and was a huge task - I wouldn't attempt anything like it again!:
    https://itunes.apple.com/us/app/dungeon-of-the-damned/id464741681?mt=8

    I'd say there's far more ambitious games out there though. POMs upcoming role-player looks pretty damn ambitious to me, and pretty damn good too!
  • DanielDoeDanielDoe Member Posts: 307
    Summing up, everyones games are most ambitious :) Of cource including mine - still in development.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I think that some of the most ambitious games made with GameSalad are:
    - Dungeon of the Damned
    - Puzzle Dozer
    - Spooky Hoofs
    - Deluxe Track&Field
    - Wake up Mr. Moore!
    - Bumps
    - Red Ball of Goo

    I might forget about some other titles.
  • IcedBIcedB Member, PRO Posts: 384
  • firemaplegamesfiremaplegames Member Posts: 3,211
    edited January 2013
    @BazookaTime Thanks for the mention - my ears were ringing... ;-)

    Grisly Manor was ambitious only because I started working on it in 2009!

    Version 0.5 of GameSalad was quite a different beast back then. Not to mention the devices at that time were pretty underpowered. Grisly Manor had to work nice and fast on the original iPhone 2G - which had a pitiful amount of RAM. If the RAM exceeded 40MB, the device would crash. Everything had to be planned out so tightly.

    And Tables? When I started on GM, GameSalad didn't even have the ability to save data. Imagine every time you started a game, you were always on level 1 with a score of 0. Quite an interesting design hurdle!

    You kids now with your fancy toys ;-)



  • SocksSocks London, UK.Member Posts: 12,822
    Summing up, everyones games are most ambitious :) Of cource including mine - still in development.
    Yep, it's definitely mine (still in development).
  • I don't know guys, mine's pretty ambitious too :)
  • gamesfuagamesfua Member Posts: 723
    My app actually allows you to teleport from one phsycial location to another. Literally.
    Example: you are physically in California but want to go to Italy. Tap my app and say Italy. Presto! Youre in Italy.
    How did I make such an app? That answer comes in two parts. 1- I used tables. 2- involves the devil and a granted wish.
    Anyways, point is, my app is better than all of yours and is obviously more ambitious than any game youve made. I give you the ability to teleport. Your games give gamers the ability to lose precious moments of their lives.
    ITeleport will be relased as soon as i can get out of this hospital.
  • PixelPunPixelPun Member Posts: 324
    Was it just one person that made The Secret of Grisly Manor? Just curious if anyone knows..
  • SocksSocks London, UK.Member Posts: 12,822
    Was it just one person that made The Secret of Grisly Manor? Just curious if anyone knows..

    Ask him (@firemaplegames)
  • SocksSocks London, UK.Member Posts: 12,822
    .ITeleport will be relased as soon as i can get out of this hospital.
    :))
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Was it just one person that made The Secret of Grisly Manor? Just curious if anyone knows..
    Yes ... Plus maybe his friend who does his photographs!
  • Alembic_SoftworksAlembic_Softworks Member Posts: 114
    I'm watching this thread with a lot of interest. I'm going to do some iOS shopping this weekend and try out some of these game.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Wild surf was pretty ambitious with the shop and all, Blood flow as well - Brilliant!, and The secret of grisly manor was definitely ambitious
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2013
    Wow that's a loaded question. I guess as other explained, you'd have to had been with gs for a while to understand how far it's come to really answer that question.
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    Wow that's a loaded question. I guess as other explained, you'd have to had been with gs for a while to understand how far it's come to really answer that question.
    True, what might look fairly straightforward these days might have been insanely ambitious with GameSalad's earlier incarnations. Each project needs to be viewed in its own context, when it was made being particularly relevant.

  • RPRP Member Posts: 1,990
    edited January 2013
    Hee hee. "What's the most ambitiousg game?" "MINE!". Warning! Egos ahead! (just playing). It's good to see we have a lot of ambitious people here and without ambition no one would be here or making games. That being said, I think a party not involved with the game or project (yet knowledgeable on the tools and process) would better be suited to determine what is most ambitious (or what stands out in their minds, as some have done already).

    I can't say there is a most ambitious, as there are several that are ambitious in their own ways. Many have their own strengths and weaknesses.

    The question needs to be broken into two parts. Those whom can offer titles that stand out, and then those involved offer up their experience with those titles.

    Lots of good games listed above for sure.
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