"you lose" alternatives?
Elfizm
Member Posts: 489
Hello
So I have levels that when completed say one of the above. What would be better suited because to me that does not sound professional. My thoughts were "Try Again" but that too didn't sound too good. Any ideas what people might use that doesn't sound hash but encourages them to play again?
So I have levels that when completed say one of the above. What would be better suited because to me that does not sound professional. My thoughts were "Try Again" but that too didn't sound too good. Any ideas what people might use that doesn't sound hash but encourages them to play again?
Comments
That'll win them over
But thanks @TheMoonwalls @NAS-M
@Kangavark @Apex
I can't really say they can't play better then thier 99c since it's a free game @anatomyofdreams so don't want to misguide players
But on a serious you guys inspired me in a strange crazy way to let my imagination go crazy and came up with one.
Many thanks
Elfizm
"Dear Player, how you played... was one of the most insanely idiotic things I have ever seen. At no point in your bumbling, asinine strategy were you even close to anything that could be considered a victory. Even the AI in this game is now dumber for having witnessed it. I award you no points, and may God have mercy on your soul"
Made my night, although I feel maybe I might be writing a book instead of a game
Or it's time to do some voice acting.
Good job man
"Please, never have children"
Thought about that but then realized I am losing my kid target audience because they won't know how to have children and then it would just be pointless to say and I could lose a lot of downloads because of it. I gotta find something to make everyone motivated
Ok, how about:
"You know that game you've just played, you know, the one you suck at ? Well it's now over and looking at the points you've amassed it's safe to say that you aren't great at it".
If that doesn't make me win most motivating app of 2013.... I don't know what will!!
"would you prefer an easier level?"
One problem with that:
If they lose on level one, it tells me they aren't smart, but if I go a head and say "would you prefer an easier level?"
Chances are they are going to say yes.
Then find out there isn't any easier level and rate the game badly for misleading info, which in good time will affect the downloads of the game in a bad way...... And I don't want that
Then just add a link for best methods of growing weed at home.
In all seriousness, i tend to like things that arent so final. Game over makes the game too final. Its not inviting to play again. Id say try to find a word choice that alerts the gamer they momentarily failed at their goal, but are encouraged to get back up and show them whos boss!
Not sure why I read that in a Spock voice..... Which seems inlogical.
But that a side, do you have any examples at top of your head, maybe ones that are not paragraphs in lengths? It needs to be just two to four words long in my opinion
Or maybe a bit more bad ass...
"When you fall down..." Then choice "you pick yourself up (play). And the other choice, "you stay down." (Quit).
Somethingnlike that
Whats about to use a universal symbol?
Like ® is trademark, √ is check and ok, this can report alot of time to translating our game to another locations...
Round Over
Round Done
Game Over
Game Complete
Try Again
Round Complete
Nice Try
Better Luck Next Time
Whoopsie Try Again
Not Bad But No Cigar
Failure is an Option for Some
Level Complete
Defeated
You Lost
Game Concluded
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"Maybe you should have stayed with finger-paints"
"No wonder Mom always caught you stealing cookies"
"And to think, Your Father spent $300 for this device"
"4,000,000 bytes of Game, 300 hours of development, 20 minutes of gameplay, and you couldn't show 1 bit of skill" (too much?)
What was that one someone used before "Epic fail"? Yeah, that cliche makes someone want to jump right back on again.
Before offering suggestions, what is the theme of the game? Got any screenies?
Maybe the wording can be tailored to fit the mood/atmoshpere.
Voice overs also do add a nice touch, and for kids, somthing upbeat, cute and yet slightly mocking them to encourage them to try again. Also the delivery of the of the "lose/try again" screen/ text will ceratinly be an imporant impact point to consider. They way it springs in, bounces in etc. with any special effects, shines, sparkeles, smoke etc.
Rambling on now...
Thanks for letting your ideas run wild
But I actually took the more logical way and tested different sayings with kids and adults the last couple of days as the target market is everyone. It seemed like a good laugh for the adults but the kids didn't know if they had won or not. So then they judged my non completed game and found that while some would laugh, being simple like the game itself is the way to go. So right now the two sayings are "you lost" and "Welldone"
It was also noted they didn't like reading big sentences so short and sweet it is. It's not very motivating but least it isn't telling people that they have no skill
All the best