Choosing name for your game
Dues
Member Posts: 1,159
There are a lot of games named with parts of popular games like "Doodle*****" , "Angry*****" what do you think about this? For me it feels like its not really my own if I would name my game partly after someone else's . How do your thoughts go when naming your games?
Comments
When "Originality" = 0
Change Attrib "game.Name" to "Something famous"
"Doodle Angry Jumping Zombies Dash"
Either that or definitely use Socks' Angry Doodle (before he has time to sue you)
@TheMoonwalls You're joking right?
@anatomyofdreams
@Alembic_Softworks
That's what I think to
(Angry Doodle-Ville™ now available on the App Store)
BTW, do you even have zombies in your game?
Here's what Apple has to say on the matter
The Importance of App Name and Icon Consistency
Oct 23, 2009
It's important when customers look for your app on their devices that they immediately recognize its icon and name, just as they appeared when the user downloaded your app from the store.
There are various creative ways to design your App Store icon so that it is similar to the icon that will be displayed on a user’s device—one technique for instance is to present a close-up of a specific icon section—but whatever approach you take, make sure the small icon retains a very similar look to the large one.
Similarly, you should create a name for your app that will be consistent with what customers see on the App Store and how it appears on their device. If your app’s name in iTunes Connect is, for instance, “Coraline’s Creative Cajun Cooking,” good choices for short names for devices might be “CreativeCajun,” or “CajunCooking” or “Coraline’s,” which directly evoke the long name, but not “Good Eats,” “Louisiana,” or “Comfort Food,” which do not.
The golden rule is simply that an end user should instantly associate the name and large icon in the iTunes App Store with the name and app icon on their devices.
:>
Have a brainy day >:)
In any case, be sure to not wait until you're ready to submit your app to Apple to name your app. You may find out that this golden name you have picked that is perfect in every way, has been reserved by someone else already. You can reserve a name for I think 180 days before you ever submit anything. So even if you are not complete with development, start the app process on iTC.
Also, simply searching the App Store is not a great way to see if your name has been used yet. The App Store will not reveal names that have been reserved by others, or names of apps/games in other countries. I learned the hard way on this one.
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@TheMoonwalls You might be interested in one of my upcoming games... 'The Bacon-Dead™'. It's a cross between Angry Birds and Plants and Zombies. In my game, the pigs are green BECAUSE THEY ARE ZOMBIES.
more seriously though.. Milking someone elses name IS petty. (Unless it's a sport) The success of your game rarely comes from the name.. rather from your Promotion of that game. But that shouldn't stop you from being creative. break norms.. BE original in your game and people will talk about it even though it's called "The Blob".. I personally just played for like 20 minutes a game in the GS arcade where the character is a running block of cheese.. sure it's a knock-off of an old Batman Nintendo game.. but it was really fun..
I think 'me too' naming is a ridiculous practice, and does nothing but harm your product. It's a desperate marketing strategy, akin to hanging around with people better looking than you so you can hit on their cast-offs.
If you've got a great product, name it something you can own. There are no definitive rules in this. Some might suggest you have to go for something short-and-snappy, easily remembered. But there are successes that didn't. The important thing is that the name uniquely identifies your game.