Max speed when accelerating?

How can you make an actor accelerate and apply a max speed? because when I apply max speed in the actor attributes it wont have any effect, it just keep accelerating.

thanks

Comments

  • mrpacogpmrpacogp Member Posts: 400
    edited January 2013
    You have to made another to rule to accomplish it
    Or check it if apply max is working with Display text behavior
  • ApprowApprow Member Posts: 703
    You have to made another to rule to accomplish it
    Or check it if apply max is working with Display text behavior
    Yes but how can I accomplish it?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    @matthiasstoopman Hi Matthias, in the actor's attributes headed Motion, put a value in for Max Speed, and check Apply Max Speed.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • gamesfuagamesfua Member Posts: 723
    First off, silly question, did you make sure to check the check box next to max speed? If you dont then it will never apply the max speed. Also you may need another rule, like...
    If actor x speed is y then do z. And that can be stop or whatever else you want. Otherwise the max speed will simply ensure your actor never exceeds a certain speed (and will merely maintain the speed its at without going above it)
  • ApprowApprow Member Posts: 703
    @anatomyofdreams

    I know what your saying and I already knew how to do it, but for some reason it doesnt work.

    Little explenation:


    Actors rule:

    If game.Balloon = true

    Change atribute, self.Motion.Apply Max Speed to true
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