Using native keyboard of Android/IPHONE
zeroazulagencia
Member, PRO Posts: 12
Hello, i have this in mind.
I have a character in scene, when i touch it load the keyboard display behavior, simply to change an attribute (Or do anything doesnt matter). It opens a box to write then open the native keyboard of the device, i write then have to HDE the native keyboard and clock the GO - OK button
Is there any way to avoid or change the height of the area text that opens, so i doesnt have to hide the native keyboard to click GO, i think people will just click ENTER to continue and will be a problem of navigation.
I have searched in forum and can see any responses to this, if there is another post please tell me and sorry for creating it again.
Bye
I have a character in scene, when i touch it load the keyboard display behavior, simply to change an attribute (Or do anything doesnt matter). It opens a box to write then open the native keyboard of the device, i write then have to HDE the native keyboard and clock the GO - OK button
Is there any way to avoid or change the height of the area text that opens, so i doesnt have to hide the native keyboard to click GO, i think people will just click ENTER to continue and will be a problem of navigation.
I have searched in forum and can see any responses to this, if there is another post please tell me and sorry for creating it again.
Bye
Comments
You can make your own custom keyboard any size you like, but you can't adjust that one.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
• Re-size onscreen keyboard
• Limit maximum character entry to a number
• Return values for length(text) and firstLetter(text)
• Keyboard input directly into table cell
• Built-in attribute to specify when keyboard input has completed
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User