Using native keyboard of Android/IPHONE

Hello, i have this in mind.
I have a character in scene, when i touch it load the keyboard display behavior, simply to change an attribute (Or do anything doesnt matter). It opens a box to write then open the native keyboard of the device, i write then have to HDE the native keyboard and clock the GO - OK button
Is there any way to avoid or change the height of the area text that opens, so i doesnt have to hide the native keyboard to click GO, i think people will just click ENTER to continue and will be a problem of navigation.
I have searched in forum and can see any responses to this, if there is another post please tell me and sorry for creating it again.
Bye

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Are you asking if you can adjust the size of the native keyboard that appears when using the keyboard display behavior? If so, then NO.

    You can make your own custom keyboard any size you like, but you can't adjust that one.

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  • zeroazulagenciazeroazulagencia Member, PRO Posts: 12
    Thanks, no problem then i should make my own keyboard. Thanks. Do you know if gamesalad is thinking in make this more flexible?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I don't know their plans for keyboard improvements, but here's my short wish list:
    • Re-size onscreen keyboard
    • Limit maximum character entry to a number
    • Return values for length(text) and firstLetter(text)
    • Keyboard input directly into table cell
    • Built-in attribute to specify when keyboard input has completed

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