Gamesalads future with 3D
iDeveloperz
Member Posts: 1,169
I dont think it should be a priority but defiantly something to think about. What is everyone else's views on this?
Comments
Im currently using Torque and It's already a pain to use.
Nobody makes quick 3D games by themselves.
I want GS to be the best 2D game development kit (GDK) out there, and considering there's really this and Torque 2D - I don't count the other libraries that you need Objective-C and actual coding in order to build with - I just want them to excel with the feature set they have now and a few more obviously necessary things that will make all future game development fun and easy to do.
Kinda like Microsoft and Apple. While Microsoft products have a zillion different features and configurations, it tends to be more susceptible to failure, crashes, or issues. With Apple, its feature set may be limited, but for what works, it works damn well. I'd rather have the latter instead of having to always pick up the pieces.
- object alignment
- better arrowkey positioning
- multiple object selection
- drag selection of objects
- palette display of actor properties
- editor stability
Simple game editing is such a time-intensive chore in GS it's almost ridiculous. These features (I hesitate to call them that -- they're more like "essentials") should be addressed ASAP, way before any consideration of 3D.
There is a package that can be imported into GS and it adds it to a list of packages that you have installed on GS. When the user wants to use a package (eg : 3d package) he applies it to the project and the package adds certain behaviours and changes from itself to enable 3D.
The community could also create their own packages for others to use
Definetely not now. Now i want everything that gs gives me, to work well and at 100%
slow loadings and low fps arent acceptable, for the final product.
So the way i see it is, when gendai games masters the 2D, then i see no reason why not go the 3D way also.
of course its 20x harder to develop in 3D, but then, thats something each developer will have to handle on their own.
With the ability to scale actors, there are some things you can do 3-dimensionally.
I don't consider this a priority though... I too think that better performance is more important.
Before you can create games in 3d you need to know how to first draw in 3d and next animate in 3d before you even import into a program
I would recommend downloading a free program like blender or sketchup and realizing just how insane the learning curve before you could even begin to build a game in GS
You could easily spend a month learning how to move a ball around a room and export it
Woah Woah dude, it's Z, you don't want to know what happened to the last guy that put an s in iDeveloperz :P xD
Out of interest, I have a 3D Modelling assignment for my art coursework. I need to create someone like 'Altair' from assassins creed. Any suggestions for which program to use?
Blender3D is free
Because she knows I make games she told me to make a small game for my art project.
I show her one In game salad and she says "You expect to pass with that, you'll have to do a lot better, think about the complexity in todays modern games"
And thats it really.
3D would be nice, but there are other engines for this someone could already use.