Has anyone made a Tower defense title using GS?
goliath
Member Posts: 1,440
Quick Question- Has anyone made a Tower defense title (think the creeps or fieldrunners) using GS?
Just a quick question.... This genre has recently piqued my interest....
Just a quick question.... This genre has recently piqued my interest....
Comments
If you are a newbie to game programming, you may want to get your feet wet on some other games before diving into one as such.
Even if you are experienced, you may want to mess around with GS for a few weeks to learn its limitations, quirks, nuances, bugs, etc.
The main issue being many actors (i.e. turret weapons and their projectiles) to many actor (i.e. enemies) tracking/collision detection. Only a few ways to handle it in GS and without arrays, it gets a bit more complicated.
Yeah I am currently working on a couple of things using GS (hopefully I will be releasing SOON, fingers crossed)....
I have just been obsessed with the genre in recent weeks and I want to make one....
I don't spawn any attack, I recycle all attacks, so it only spawns once. But the HEAVY part are the enemies. Under each enemy type I have to say
If collide w/Fireball then:
Hp = Hp - game.fireball dam
Play Sound
Spawn animation
etc....
That is for each TYPE of attack.
Next problem would be targeting. This CAN be done, but at heavy resource cost. I worked around it to do more of a path base auto attack. You can see that each attack shoots down a specific path.
Definitely not the type of game I would start with though
EDIT:
http://gamesalad.com/game/play/8508
Probably only another year or 2 at this pace!
sorry how do you measure FPS?