Has anyone made a Tower defense title using GS?

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
Quick Question- Has anyone made a Tower defense title (think the creeps or fieldrunners) using GS?

Just a quick question.... This genre has recently piqued my interest....

Comments

  • rebumprebump Member Posts: 1,058
    Only attempted a few times. Implemented a couple times and they were both very big, complicated implementations with one still on-going (JGary's soon-to-be-release masterpiece).

    If you are a newbie to game programming, you may want to get your feet wet on some other games before diving into one as such.

    Even if you are experienced, you may want to mess around with GS for a few weeks to learn its limitations, quirks, nuances, bugs, etc.

    The main issue being many actors (i.e. turret weapons and their projectiles) to many actor (i.e. enemies) tracking/collision detection. Only a few ways to handle it in GS and without arrays, it gets a bit more complicated.
  • goliathgoliath Member Posts: 1,440
    cool man thanks.

    Yeah I am currently working on a couple of things using GS (hopefully I will be releasing SOON, fingers crossed)....

    I have just been obsessed with the genre in recent weeks and I want to make one....
  • JGary321JGary321 Member Posts: 1,246
    I have to say I would definitely NOT recommend starting a TD right now. The problem is performance. I have literally squeeze every ounce of performance out of GS for my game. I am proud to say it does run steady at 30-40 FPS on a 3G (although it will stutter sometimes below that)

    I don't spawn any attack, I recycle all attacks, so it only spawns once. But the HEAVY part are the enemies. Under each enemy type I have to say

    If collide w/Fireball then:

    Hp = Hp - game.fireball dam
    Play Sound
    Spawn animation
    etc....

    That is for each TYPE of attack.

    Next problem would be targeting. This CAN be done, but at heavy resource cost. I worked around it to do more of a path base auto attack. You can see that each attack shoots down a specific path.

    Definitely not the type of game I would start with though =)

    EDIT:

    http://gamesalad.com/game/play/8508
  • butterbeanbutterbean Member Posts: 4,315
    When is your game coming out Jgary? I've been waiting for this one! :)
  • JGary321JGary321 Member Posts: 1,246
    SOON!

    Probably only another year or 2 at this pace!
  • butterbeanbutterbean Member Posts: 4,315
    Oh don't say that! :) Can't wait to play it at any rate!
  • cptongsgcptongsg Member Posts: 70
    @JGary321

    sorry how do you measure FPS?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    With the GS Viewer. You get all the stats on the computer screen as you play the game on the device.
  • cptongsgcptongsg Member Posts: 70
    I see, thks firemaplegames!
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