How much is too many spawns?

KumiiKumii Member, PRO Posts: 30
Hey guys,

I am working on a project that contains roughly 50 to 60 spawns in the whole game. 11 of them is one actor. I was wondering how much is too much spawns before the game starts noticeably slowing down?

Best Answer

  • SocksSocks London, UK.Posts: 12,822
    Accepted Answer
    I have one actor (eg. Actor 1) randomly spawning 1 of 11 different actors. Then I have that 1 of 11 actors re-spawn Actor 1.
    Ok.

Answers

  • SocksSocks London, UK.Member Posts: 12,822
    That depends !

    If you are killing them off a few seconds after they have been spawned (like bullets from a gun) you can spawn as many as you like. (I've tried a few hundred thousand in a test and the speed never dropped below 60fps).

    But on the other-hand if you are spawning 1024 x 1024 images with hundreds of constrains and attributes you might not do so well.
  • KumiiKumii Member, PRO Posts: 30
    I have one actor (eg. Actor 1) randomly spawning 1 of 11 different actors. Then I have that 1 of 11 actors re-spawn Actor 1.
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