curiosity.....whats an average game taking?

ovechkin8ovechkin8 Member Posts: 42
edited November -1 in Working with GS (Mac)
I was just wondering how long or how many hours are you guys spending on an average game? For me, with 18 hrs of college classes plus working outside of that and spending time with homework and other activities, my game is slowly taking shape. At about 3 months I have the concept fully developed, and "the behind the scenes" stuff done. I am almost done with level one. My game has a little bit of animation, cut scenes, and custom music as well. Plus everything has been hand drawn originally. So while it is taking a while, I am quite pleased with my progress, and I was curious to see how long some other users of game salad take with a game.

Comments

  • BeyondtheTechBeyondtheTech Member Posts: 809
    "Spellcaster" was 12 straight days ranging from 4-12 hours per day, including music and graphics.

    "Archangel: VMA" was a total of 3 days, almost 24 hours in one stretch on one of those days, but the music and graphics were previously done on its Torque-based predecessor.

    I notice that I work best on one project at a time, but I'd like to do a couple of games in parallel, and with a full-time job in the city (add a 3-hour round trip commute), three kids and a wife, I'm going to say it'll be another month before I crank out another completed game while updating Archangel:VMA.
  • iDeveloperziDeveloperz Member Posts: 1,169
    wow, you got quite a few apps going. How is everyone so awesome! ;D
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Go lady bug Go about 3 weeks
    Magic Vanride HD about a week
    Tru3D doodle about 3 hours - and two hours was just building the filter in photo shop.
    i can make anything quickly 3d now

    Played all the music for those too
    so i spent a lot of time just setting up recording mics and stuff
    Vanride was actually more time on the music
  • a.grajirenaa.grajirena Member Posts: 21
    i'm making my first game and i've been at it for about three weeks. i am also drawing mine which is where most of my time is spent right now ( i have a blog going of the sketchbook i am using at ajellyfishmoon.wordpress.com ) i'd like to have most of it done at the three month mark... but it's hard to say because i am moving from florida to oregon this weekend, which will certainly affect my progress until i get settled.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Contented Baby Sleep (my first endeavour took about a week, of learning GameSalad from scratch and implementing little bits of rules, and learning how to look after our new baby and then submitted and approved in 3 days).

    Video preview of Contented Baby Sleep here:


    'Quake Builder' has taken a little over 2 months at around 2 hours a day, nearly completed maybe 10 more hours work needed to get it as I want it.

    preview video of Quake Builder here: (some things have changed already since I made this)
  • quantumsheepquantumsheep Member Posts: 8,188
    'Forever' these days.

    Though I may have tons of time soon :(

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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