curiosity.....whats an average game taking?
ovechkin8
Member Posts: 42
I was just wondering how long or how many hours are you guys spending on an average game? For me, with 18 hrs of college classes plus working outside of that and spending time with homework and other activities, my game is slowly taking shape. At about 3 months I have the concept fully developed, and "the behind the scenes" stuff done. I am almost done with level one. My game has a little bit of animation, cut scenes, and custom music as well. Plus everything has been hand drawn originally. So while it is taking a while, I am quite pleased with my progress, and I was curious to see how long some other users of game salad take with a game.
Comments
"Archangel: VMA" was a total of 3 days, almost 24 hours in one stretch on one of those days, but the music and graphics were previously done on its Torque-based predecessor.
I notice that I work best on one project at a time, but I'd like to do a couple of games in parallel, and with a full-time job in the city (add a 3-hour round trip commute), three kids and a wife, I'm going to say it'll be another month before I crank out another completed game while updating Archangel:VMA.
Magic Vanride HD about a week
Tru3D doodle about 3 hours - and two hours was just building the filter in photo shop.
i can make anything quickly 3d now
Played all the music for those too
so i spent a lot of time just setting up recording mics and stuff
Vanride was actually more time on the music
Video preview of Contented Baby Sleep here:
'Quake Builder' has taken a little over 2 months at around 2 hours a day, nearly completed maybe 10 more hours work needed to get it as I want it.
preview video of Quake Builder here: (some things have changed already since I made this)
Though I may have tons of time soon
Dr. Sam Beckett never returned home...
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