Guessing Game, uppercase problem
Hi there. Im working in a Guessing Game, all is ok now but there is a small problem. When the user write the answer (That actually is a simple word no more) i compare this word with a cell value in a table if is the same the answer is correct. When the keyboard display prompts in IOS the SHIFT key is always pressed so when i compare it will be different.
I tried creating multiple variations of the word with uppercase lowercase and so on, it makes the trick but i want to know if anyone knows a way to avoid the sift default key or make this not sensitive to uppercase.
Thanks a lot.
I tried creating multiple variations of the word with uppercase lowercase and so on, it makes the trick but i want to know if anyone knows a way to avoid the sift default key or make this not sensitive to uppercase.
Thanks a lot.
Comments
You have two choices as I see it: add UPPER, lower, and Sentence case answers to your database ... or ... create a custom keyboard where you control the case. This is what I've done in my games so that if they tap M, it's my choice as to whether it's a lowercase or uppercase M.
GameSalad does not support any type of case changing or conditional statements, such as you might find in Excel.
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