Depressed about multiplayer
whompy
Member Posts: 27
So I downloaded GameSalad a few weeks ago because I had a great idea for a game. A two-player simultaneous game. I learned yesterday that multiplayer is not possible on GameSalad, or Stencyl, or any similar program. That really took the wind out of my sails, because my game is nowhere near as appealing or fun if it is a one-player game.
So what's the deal with multiplayer-
1. Is it possible that it will ever be available?
2. If not, is it too expensive, or complicated or something? You need dedicated servers or something?
3. If I absolutely want to pursue making my game, but none of these gaming programs support multiplayer, what choices do I have? Learn to code? Sell my game to Zynga (fat chance)? Anything else?
How depressing...
So what's the deal with multiplayer-
1. Is it possible that it will ever be available?
2. If not, is it too expensive, or complicated or something? You need dedicated servers or something?
3. If I absolutely want to pursue making my game, but none of these gaming programs support multiplayer, what choices do I have? Learn to code? Sell my game to Zynga (fat chance)? Anything else?
How depressing...
Comments
You can use this as an opportunity to learn how to make a professional outline and try to sell your idea.
Or you can learn to code.
Otherwise game salad is still available for an infinite amount of other ideas.
No reason to be depressed, before gamesalad existed, NO game idea would be accessible to any(most) of us. I think making anything without years of coding experience is really exciting and cool.
Best of luck, let some new ideas come to you , and see if you can make it happen!
With GameSalad, I think the OpenURL behavior should be allowed to use...
...what the...?
...we can use Expressions with Open URL now?!
That's half of the puzzle. It seems that I now can send data to a web server. It looks like I have something to test... and now two reasons to go Pro again.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
First thing you want to account for is complexity. The more you want to add the more complex your build becomes. The more complex the build becomes - the more complex things like GS and Stencyl become to use (and create).
Even some of the stuff we can do here can get pretty complex as far as keeping the logic in order. And that's for a single player game - now multiply that over several players.
On top of this we haven't even touched on point of view which also has a factor on how complex a game is to develop.
I only mention this stuff because I thought it was going to be easy. Get a builder - plug in my graphics - tell them what to with drag and drop ease - publish - get famous. Sorry to say that didn't work. I tried Unity, Rage, CryEngine, unReal, Game Builder, Stencyl, and GS.
Figured if I couldn't do exactly what I wanted then I can at least have some fun doing other smaller projects with GS and not have all the headache of learning how to code in several languages.
I'll make some decent spending cash with GS and then hire someone else to build my big game, [and still become famous ].
good luck/have fun.