Depressed about multiplayer

So I downloaded GameSalad a few weeks ago because I had a great idea for a game. A two-player simultaneous game. I learned yesterday that multiplayer is not possible on GameSalad, or Stencyl, or any similar program. That really took the wind out of my sails, because my game is nowhere near as appealing or fun if it is a one-player game.

So what's the deal with multiplayer-
1. Is it possible that it will ever be available?
2. If not, is it too expensive, or complicated or something? You need dedicated servers or something?
3. If I absolutely want to pursue making my game, but none of these gaming programs support multiplayer, what choices do I have? Learn to code? Sell my game to Zynga (fat chance)? Anything else?

How depressing...

Comments

  • andrewm2211andrewm2211 Member Posts: 341
    yeah they are working on asynchronous multiplayer, like words with friends etc. But simultaneous multiplayer isn't in the cards right now.

    You can use this as an opportunity to learn how to make a professional outline and try to sell your idea.

    Or you can learn to code.

    Otherwise game salad is still available for an infinite amount of other ideas.

    No reason to be depressed, before gamesalad existed, NO game idea would be accessible to any(most) of us. I think making anything without years of coding experience is really exciting and cool.

    Best of luck, let some new ideas come to you , and see if you can make it happen!
  • PhoticsPhotics Member Posts: 4,172
    edited January 2013
    I learned yesterday that multiplayer is not possible on GameSalad, or Stencyl, or any similar program.
    The difference between GameSalad and Stencyl is that you can make customizations with Stencyl. Sure, it's not automatic like dragging a block/behavior, but at least Stencyl gives you the opportunity. I have been thinking about the possibility of creating multiplayer games with Stencyl.

    With GameSalad, I think the OpenURL behavior should be allowed to use...

    ...what the...?

    ...we can use Expressions with Open URL now?!

    That's half of the puzzle. It seems that I now can send data to a web server. It looks like I have something to test... and now two reasons to go Pro again.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2013
    Yeah it doesn't work I tried creating a custom email using expression or text attributes to fill in the body but no dice. I know the email coding works as a straight entry but as soon as you open the expression editor it doesn't work. I have no idea why the tease us like this! If you have any luck please send me a PM or post.
  • CaptFinnCaptFinn Member Posts: 1,828
    So you were actually trying to use emails to send "YOUR TURN>>THIS IS WHAT I DID" communication between to devices?
  • whompywhompy Member Posts: 27


    No reason to be depressed, before gamesalad existed, NO game idea would be accessible to any(most) of us. I think making anything without years of coding experience is really exciting and cool.

    Best of luck, let some new ideas come to you , and see if you can make it happen!
    Good point, good point. I already have an idea for a one-player game that I'll get working on soon. I just hope multiplayer is possible someday!
  • JN38JN38 Member Posts: 57
    I too looked into multiplayer games.

    First thing you want to account for is complexity. The more you want to add the more complex your build becomes. The more complex the build becomes - the more complex things like GS and Stencyl become to use (and create).

    Even some of the stuff we can do here can get pretty complex as far as keeping the logic in order. And that's for a single player game - now multiply that over several players.

    On top of this we haven't even touched on point of view which also has a factor on how complex a game is to develop.

    I only mention this stuff because I thought it was going to be easy. Get a builder - plug in my graphics - tell them what to with drag and drop ease - publish - get famous. Sorry to say that didn't work. I tried Unity, Rage, CryEngine, unReal, Game Builder, Stencyl, and GS.

    Figured if I couldn't do exactly what I wanted then I can at least have some fun doing other smaller projects with GS and not have all the headache of learning how to code in several languages.

    I'll make some decent spending cash with GS and then hire someone else to build my big game, [and still become famous ;) ].
  • contrasthallcontrasthall Member Posts: 131
    to be honest even some of the big boys are struggling with multiplayer from the ton of apps I've been through looking for something for me and a family member to compete against id say 6 out of 10 are glitchy or not what you expected before downloaded and 3 of the other 4 are the same knock off fake multiplayer basically what i call myspace multiplayer games by zynga or zynga wanna bees. you can outsource your idea pretty cheap if you want but making it yourself won't happen for a bit unless you start reading objective c and friends now!

    good luck/have fun.
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