Is GameSalad capable of ....

I was wondering after browsing through the community posts, if GS is capable of making a "fill it" style game. I have gotten back into GS after stepping away for 2 years and a lot has changed. A lot more has been added. I have an idea of how to make it however, I do not want it to bog down the hardware if I do decide to make one for a mobile device.
The thing I am not sure GS can do is the drawing of lines and then being able to fill them once they create a whole shape to "fill" the screen and then calculate how much percent of the screen is filled. If you need an example of a fill it game they were all over the internet a few years ago its a Java or Flash game(just search fill it game on google). They are pretty fun, however there not anything really like it for the mobile / tablet market.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Without putting too much thought into it, I would say no.

    If I was pressed to make such a game, I suppose I'd keep track of the end points of the line and then -- if it's the type of game I'm thinking of -- resize/reposition or spawn a rectangle to cover the four points (the two endpoints and two other stationary points).

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  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited January 2013
    @kew709
    A Google search showed three different game types that use 'fill it' as a descriptor:
    1) Make objects grow until they fill a certain percentage of the screen
    2) Move and merge block shapes to grow a shape (like moving tetris pieces around to completely fill the screen)
    3) Fill the screen by clicking on squares (but you can only click a square that is touching the last square that was filled)

    My answer would be that GameSalad can easily handle all three of these game mechanics. (And I mean extremely easy.)

    The larger question is -- can a someone use or develop his/her skills to create such a game with GameSalad.
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