Ad Hoc Crashing on iPhone but not on iPad

I have been Ad Hoc testing for a while now. I have run into a problem. When I open the app on my iPad Mini it functions fine, but if I open the app on my iPhone it loads the playhaven screen, it then changes to my splash screen, but then it crashes before it loads my menu. The menu scene is not that complex but it does have 51 load attributes. I don’t know if this has anything to do with it crashing. At first there was 91 load attributes but I ended up putting 40 of them on a separate scene. I was thinking about splitting the remaining 51 load attributes and putting half of them on my splash screen. I don’t know if this would help? I don’t know if this is why it is crashing? I also tried turning off all of the load attributes, and that didn’t work as well. Has anyone else run into this problem?

-@TpapaSLICE

Best Answer

  • CluvCluv Posts: 229
    Accepted Answer
    What size are your images? Are they optimized for the iPhone or are they iPad size? And, do you have any functions with a ton of rules? I had crashing problems when I didn't nest the rules extensively.

Answers

  • AppFueledAppFueled Member Posts: 308
    I have the same problem. When I press start, my game crashes when adhoc testing on the iPhone. Anyone else experience this or have any suggestions?
  • LiosStudiosLiosStudios Member Posts: 53
    Yah i resized some images and that worked thank you!
Sign In or Register to comment.