Not sure if using GameSalad or moving to Xcode
Well I need your opinion and help. I am working on a game with my friend, and he told me that he uses Xcode to write down apps, and i told him:
-No!! Gamesalad is awesome ! Its very easy and you get a good result!:)
And he told me this...
Look, gamesalad is easy and all that but you CANT publish to appstore without paying 300$ and appstore wont accept the game.
I told him;
-Nope, gamesalad let you publish and appstore has nothing against gamesalad. etc etc...
In conclusion, we had a discussion and now I am not sure.
I love gamesalad but now I am not sure of these things:
1) Can we publish to appstore without paying Pro member (but paying the 99$ license of Appstore)
2) If we can publish, I can set the price to more than 0$ ?
3) Someone know about Xcode? :S
Thanks!!
-No!! Gamesalad is awesome ! Its very easy and you get a good result!:)
And he told me this...
Look, gamesalad is easy and all that but you CANT publish to appstore without paying 300$ and appstore wont accept the game.
I told him;
-Nope, gamesalad let you publish and appstore has nothing against gamesalad. etc etc...
In conclusion, we had a discussion and now I am not sure.
1) Can we publish to appstore without paying Pro member (but paying the 99$ license of Appstore)
2) If we can publish, I can set the price to more than 0$ ?
3) Someone know about Xcode? :S
Thanks!!
Best Answer
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gyroscope I am here.Posts: 6,598
Hi @NicoSola, to add to @FallacyStudio's no.3 comment, there's a much, much steeper learning curve with coding in Xcode, seeing as you will have to learn Objective-C programming language. http://developer.apple.com/library/mac/navigation/
At least with GameSalad, there's no coding, just programming existing chunks of code... "Create Games Rapidly, Drag Drop, No Code" :-)
Answers
@NicoSola Please make your topic titles more descriptive in future - "Important question!!!" is useless - read no. 3 in particular here:
http://forums.gamesalad.com/discussion/42740/welcome-to-the-gamesalad-forum-rules-and-guidelines-of-the-community#latest
2) Yes you can charge for your app using the free version of GS. Although you won't be able to place ads.
3) Xcode is fine and all, but if you are working on a game I wouldn't recommend using Xcode directly. If you aren't going to use GS, I'd suggest using a different game engine like Unity or something. Coding it in Xcode is time consuming and ultimately would be like trying to reinvent the wheel. Game engines already took care of the small annoying parts of game programming, so why would you want to go and do all that yourself. If you are doing some simple app, then yes using Xcode works fine.