Would you use a publisher?
Team6Labs
Member Posts: 541
If there was a publisher exclusively for GameSalad, other than Ice Cap Games, would you use them?
The publisher would -
Accept both published and unpublished games
Manage all promotion and marketing efforts
Split profit with you
Would anyone be interested in a service like this?
The publisher would -
Accept both published and unpublished games
Manage all promotion and marketing efforts
Split profit with you
Would anyone be interested in a service like this?
This discussion has been closed.
Comments
For the simple reason that I'm a control freak and want to remain fearsomely independent
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Well, it depends on your personal preference, I guess.
Keep in mind that Chilllingo takes 50% before Apple takes its 30% (Apple used to take 40%!!!), leaving you with just 20%...
Don't know about other publishers, but it all comes down to the game itself-Publishers accept only top-notch games
Hope this helps
Chakku
I think it's a bit ridiculous that you only get 20% of a Chillingo published app. I would split revenue 50-50 after apples cut and any fees. My goal is to make the original developer more money than they could of gotten on their own.
What I'm trying to solve - Ok so I have been talking a little bit to someone that may be interested in partnering with me for marketing. We will call him Joe.
Joe's game is very polished and looks great. He has spent over 100 hours working on it. Right now the revenue is about $200 a year. Say he spent 100 working on the game. At a standard $30/hr rate it cost him roughly $3000. At the $200 per year, he's looking at 30 years without a return (with apple's fee factored in). This sucks (pardon me) for Joe. He has practically wasted his time. He has a few options
A) Joe continues getting his money every year, and in 30 years he will make a return.
Joe decides to sell his game at a loss for $500 (2.5 times yearly revenue)
C) Joe decides to work with a publisher (aka me), to give him another shot. Joe picks this option because his game is very polished and should sell well. Joe doesn't have a lot of risk to take because he is barely making anything. And then the game either does well, or fails.
I have a solid marketing plan that can be tweaked per app.
If anyone is interested just send me a PM.
Hope this gives some more insight.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Edit: nice scumbag move by editing your previous post after I posted these questions and facts. See I can edit my posts too. Not a way to build an honest reputation.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
$200 - 30% (to Apple) = $140
$140 * 30 (years) = $4,200
Or . . factoring in a $99/year developer licence.
$140 - $99 = $41
$41 * 30 (years) = $1,230.
[/pedantry]
You last post was a HUGE edit man.
@FryingBaconStudios I have gotten a quarter of a million free downloads. Sure, you can go purchase ad space, but that cost MONEY. We don't charge for anything. & really? How realistic is it that EA would publish ANY game salad game? Maybe indirectly through Chillingo, but they get a ton of submissions, and GameSalad isn't a flexible enough engine.
Nobodys saying that you need me, but if you're games are performing up to expectations, then you should consider a publisher that can help push the app better than you can. I admit what I'm lacking it. I can admit that I'm lacking graphic design skills. But it's very rare for someone to do everything themselves and succeed.
You should establish a reputation, and work low with specific people before you advertise a service that has not started yet.
On top of that, with your taking of 50%, the developer that actually worked hard and long to MAKE the game in the first place, would only be getting 35% of what he' selling it (so like, 35 cents), which in my honest opinion is still ridiculous.
As @FryingBaconStudios said, you're not EA or anything; just a guy who is thinking of starting a little marketing "company", and is starting out by asking for 50%. I just don't think it's fair, and I think many people will agree with me here.
You need to seriously rethink your plans.
For the looking for a publisher, you may mean I was looking for an Android publisher, because I haven't figured out how to get apps on Google Play yet (still working on kindle).
Plus, my BS detector is going off big time and its well calibrated after 25 years running businesses.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Then again, if it went viral I wouldn't need a marketing company.
More power to you if you can get this done. But, marketing isn't that hard - it just takes time and being consistent.
@JN38 - Marketing isn't that hard, I will agree with that. But it does take time and uniqueness. While I admit coding is much more difficult, someone with the right vision for success can turn it into a hit. Angry Birds used a publisher, so did cut the rope. Both are doing quite well, and they have gone viral. So it's really a toss up. If you're app is really good, then people need to know. If you don't have the time or money, then you go to a publisher. If you do have all the right things, than all the more power to you.
And even then, I'm not keen on giving my app over to ebe published through another Apple Developer Account.
Don't want to be harsh, but here's my tip- keep an eye on the forums for people ASKING for a publisher, and PM them and get a few people that way.
THEN open a thread like this advertising your services, and tag your previous clients, and include links to their apps, and figures of how they're download numbers skyrocketed etc.
Could you link your review site please?
Does this mean your services only apply to iOS?
No offense, but on top of the shady stuff @RP mentioned (ok, maybe you have excuses for that; I'll give you benefit of the doubt), people will be wary to publish with someone that can't figure out how to publish to Google Play.
Don't mean to come out sounding harsh; just want to see this service done properly
Take my suggestions
Chakku
$200 - 30% (to Apple) = $140
$140 * 30 (years) = $4,200
I hope you've got someone doing your numbers for you !
Bingo
Is the cost of hiring a marketing company less than what I would cost me to create a new app? If yes then it makes sense to spend the money and create a new app to increase my net income.
If no then it makes sense to market the app myself while still developing a new app.
It boils down to time. I can change the oil in my car. But the time it takes costs me more in business than if I paid the $20 for someone else to do it.
Yep- I think he's more of a one-man team that'll send the app to a ton of review sites; nothing you can't do on your own.
However, after I see his own review site, and his portfolio of apps, then maybe my impression may change.
@poisenden
As you are a pro member, I assume you have some iOS games of your own. If so, please post a link to them
Chakku
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I just starting playing with android this weekend, I have submitted my best apps to the kindle stores.
for the math question - $200 revenue with apples cut already included. Not 140.
review site - http://appelect.com/
For the moment, I'm focusing on iOS because thats the most profitable market, and the one I understand the most. Without monetization options, the google play store isn't as viable because I would have to charge in a market that is dominated by free.
We can get a simple contract to make sure everything is safe legally. Once we have a portfolio of "publisher" apps, I will do that, but I'm just starting out right now.
My main game - https://itunes.apple.com/us/app/stick-run/id501880506?mt=8
I also attached some screenshots to our rankings in Argentina and Chile.
Were those screenshots taken from the Apple App Store?
@FryingBaconStudios
http://marketplace.gamesalad.com/#query=stick+run&product=9786
According to that, his game has had 300k downloads and has been in the top charts worldwide!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Oh, what app was that?
@chakku appstatistics by apps fire.