Rotating Camera, maintaining HUD
I'm spinning the camera freely and need to have several HUD items anchor themselves to the screen and not spin. I've seen discussions that use large overlay actors to "fake" a stationary HUD and some that only use simple math for rotating the hud 90 degrees at a time. But has anyone managed to create a freely rotating camera with multiple HUD elements that don't move?
I know there must be some math that calculates the distance/angle to a orbiting body, but have no idea how to reverse that into a GS rule.
Any help is appreciated.
I know there must be some math that calculates the distance/angle to a orbiting body, but have no idea how to reverse that into a GS rule.
Any help is appreciated.
Comments
http://www.deepblueapps.com/rolling-bones/
http://www.deepblueapps.com/fall-fu-template/
http://www.deepblueapps.com/helicopter-hud-template/
Darren.
We have a playable rolling bones in the link to see what its like or you could download the game from the app store to have a closer look.
Darren.
Cheers
http://forums.gamesalad.com/discussion/53001/tip-for-spawning-static-actors#latest
If you want the background to rotate with the camera just put them on a scrollable layer its when you want them to counter the camera it becomes more difficult.
Darren.