Rotating Camera, maintaining HUD
tkearsey
Member Posts: 2
I'm spinning the camera freely and need to have several HUD items anchor themselves to the screen and not spin. I've seen discussions that use large overlay actors to "fake" a stationary HUD and some that only use simple math for rotating the hud 90 degrees at a time. But has anyone managed to create a freely rotating camera with multiple HUD elements that don't move?
I know there must be some math that calculates the distance/angle to a orbiting body, but have no idea how to reverse that into a GS rule.
Any help is appreciated.
I know there must be some math that calculates the distance/angle to a orbiting body, but have no idea how to reverse that into a GS rule.
Any help is appreciated.
Comments
http://www.deepblueapps.com/rolling-bones/
http://www.deepblueapps.com/fall-fu-template/
http://www.deepblueapps.com/helicopter-hud-template/
Darren.
We have a playable rolling bones in the link to see what its like or you could download the game from the app store to have a closer look.
Darren.
Cheers
http://forums.gamesalad.com/discussion/53001/tip-for-spawning-static-actors#latest
If you want the background to rotate with the camera just put them on a scrollable layer its when you want them to counter the camera it becomes more difficult.
Darren.