How do I properly plan for In-App-Purchase Integration?
kaanuki
Member Posts: 154
Hi.
I am approaching the stage in my development where I will need to know which items I will be making available via IAP. Since I am a new game app developer, I am not very familiar yet with the correct way of integrating IAP. My first and main question is - Do I need to build all of the logic into my game now for items that I will be making available in the future? For example - If later on I decide to add a 'nuclear rocket propeller' as an new weapon, will the code for how that rocket propeller works have to exist in my code now? Or will I have to create new updated app builds with the code for the new weapon, and submit them to Apple?
Thanks.
I am approaching the stage in my development where I will need to know which items I will be making available via IAP. Since I am a new game app developer, I am not very familiar yet with the correct way of integrating IAP. My first and main question is - Do I need to build all of the logic into my game now for items that I will be making available in the future? For example - If later on I decide to add a 'nuclear rocket propeller' as an new weapon, will the code for how that rocket propeller works have to exist in my code now? Or will I have to create new updated app builds with the code for the new weapon, and submit them to Apple?
Thanks.
Comments
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@Braydon - Thanks, I have seen a few of them and found them very helpful.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Thanks.
Thanks.