Amazon Bug

@SaladStraightShooter

When trying to submit a bug through the site, it continually gave me errors and wouldn't let me submit so I will just submit it here and if it is something that isn't already being worked on you can send it to them I presume.

I submitted my app to Amazon and I got their feedback stating there is an issue with the music. It continues playing when receiving a phone call. Since I don't have any control over that aspect I assume it is an issue on the back end that needs resolved. Here is what they sent me:

Your app has failed a test case.

Bug Description: Call Interrupt Fail
Steps to Reproduce:

1. Launch the app.
2. Start playing the game
3. Make an incoming call to the device, receive the call
4. The audio continues to play in the background

OS/Device(s)/Form Factor: 4.1.2/Google nexus s/Phone + Tablet

*I used Game Music.

If this is something that I am able to fix on my end, let me know and I'll take care of it. Thanks

Comments

  • MSEagle2MSEagle2 Member, PRO Posts: 98
    do you have a hibernate rule that pauses the game and music?
  • FallacyStudiosFallacyStudios Member Posts: 970
    @MSEagle2

    As far as I've seen there is no hibernate rule in GS (or atleast I haven't come across it) and I haven't seen any ways of having access to whether the phone is getting a call or any of that. I presumed it was set up by GS on their end.
  • ChakkuChakku Member Posts: 1,513
    @MSEagle2

    As far as I've seen there is no hibernate rule in GS (or atleast I haven't come across it) and I haven't seen any ways of having access to whether the phone is getting a call or any of that. I presumed it was set up by GS on their end.
    Me too.
  • MSEagle2MSEagle2 Member, PRO Posts: 98
    rule -> actor receives event -> hibernate
  • FallacyStudiosFallacyStudios Member Posts: 970
    @MSEagle2

    Ok so if you use that rule... just place it in any actor with Pause Game and Music? Does it automatically unpause them when they come back into the game?
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