Question: How to let met scene check if a specified actor is on the screen or not?
Hello everybody,
My game works very simple. There are 2 kinda actors, zombies and brains.
The brain actor attracts the zombie, and the zombies can be destroyed or fell of the screen because it may not collide with the brain because than you lose the game.
So here is my question:
When the actor fell of the screen its easy to finish the level, because you can use an invisible colide box that directs to the next scene.
But how to do this when the actor is destroyd?
-How can I make it so that my game checks if there is a zombie on the screen or there arent any zombies anymore because they fell of or be destroyd?
Hope this is a clear description.
I see forward to any help with my problem.
Gr. GeniusBear
My game works very simple. There are 2 kinda actors, zombies and brains.
The brain actor attracts the zombie, and the zombies can be destroyed or fell of the screen because it may not collide with the brain because than you lose the game.
So here is my question:
When the actor fell of the screen its easy to finish the level, because you can use an invisible colide box that directs to the next scene.
But how to do this when the actor is destroyd?
-How can I make it so that my game checks if there is a zombie on the screen or there arent any zombies anymore because they fell of or be destroyd?
Hope this is a clear description.
I see forward to any help with my problem.
Gr. GeniusBear
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