How change This:
![Lolas photo Lolas_zpsb586cad7.png](/home/leaving?target=http%3A%2F%2Fi398.photobucket.com%2Falbums%2Fpp67%2Fpacogp%2FLolas_zpsb586cad7.png)
I can't find a behavior to modify this.
I want to see this value, because with iphone mode the game works fantastic, but when i change to iPad mode and use resize technique from here:
http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique/p1
Then when you are near the end of the screen you are destroyed, maybe because your scene size is increased but that "game.device.size.width" not....
Comments
~Josh
I have set my camera to move between 240,scene size width-240 (240 maybe is size screen/2)
That works fine, but on ipad mode, when the camera is near scene size width - (screen size/2) the camera is destroyed.
I have tested and the game destroy all actors near this position, then i think the value i have put on top (i dont know how to find it on scene to use display text and see value) that value maybe don't is increase when change to iPad ...
Let me do a blank project and see that
~Josh
apps (at) voidedsky (dot) com
~Josh
Let me 10 minuts to test it
~Josh
The problem dont is on camera.
When i resize the scenes, all near the end of my scene is destroyed before resize...
How can i see and modify the values on image first post=?
~Josh
I have put alot of "display text" for see what is the problem
Scene size = 2048
Game size= 1024
When actor is > 1500 is destroyed! (project resized from 480 with gamesx style)
Testing, i have change all, scene size to 4000 and game size and all, but stills destroying all with posx>1500
Ok, i have found the problem.
The scene not is resize it. You put a scene display text and display 2048, but stills destroying all near 1500x
If you go to scene size and change to 2048, then only is destroyed when you come to 2500x
Maybe, resize techniques works for almost of things, but dont resize the real value of scene size, or maybe, resize it , but dont resize the margin before to destroy an actor.
What can we do to force this behavior?
I might not be following ur problem...
~Josh
Let me try to explain me better:
1.- Create a project, scene size width = device screen*2, like iPhone 4, then scene is 960
2.- Create actor, can move just to 960 and more w/o problems, you have to move +100 size scene to be destroyed.
3.- Create rules for resize to iphone 5 or ipad 5, all works fine, included size and position of all actors.
4.- Move to one scene, if you are on ipad mode, display text show than you are on scene size 2048, but when actor moves to x+1500 is destroyed.
5.- Save your project, go to 1 scene and change project to ipad mode, go to any scene and change scene size to device screen*2, delete rules about to resize scene, come to one and scene size is 2048, and your actor can move w/o problems.
The problem i have found, is when you resize a project, or use rules to resize it, like :
http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique/p1
The scene is resized, but the limits for move dont.
The first screenshot show the limits of scene, in this thread at top.
Maybe, when you resize the scene, you need to reload it.
Let me know if that works.
~Josh
When it reaches position x about 1500 is destroyed
I use display text for See scene size and sye 2048 but When any actor move to 1500 or higher is dedtroyed
~Josh