iOS Game Development; Art & Sounds Needed!*Paid/Revenue %*

lkrave916@yahoo.comlkrave916@yahoo.com Member Posts: 1
edited January 2013 in Working with GS (Mac)
Currently developing a game in gamesalad, but need better and new graphics, sounds. If your up for the job, please dont hesitate to contact me at my email; ---redacted by moderator --- We will discuss my idea, and everything!
We will talk $$$ middle of development depending on skill level. Thank You.

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited January 2013

    We will talk $$$ middle of development depending on skill level. Thank You.
    Please explain more what you mean by this.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Member Posts: 12,822
    Please explain more what you mean by this.
    The grim world of spec work.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited January 2013
    Please explain more what you mean by this.
    The grim world of spec work.
    I know, @Socks, ;-) I just wanted to milk it a bit... bad me.... >:)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    I know, @Socks, ;-) I just wanted to milk it a bit... bad me.... >:)
    : )

    It sounds like a good deal to me, work on my project, produce the art and the audio, and half way through the project I will tell you how much you are going to be paid (if you are going to be paid at all).


    :))
  • Alembic_SoftworksAlembic_Softworks Member Posts: 114
    It frustrates me that for some reason artists (sound and graphic) are somehow not extended the same professional respect that people in any other field are.

    Imagine this logic applied to any other trade/profession. "I'm looking for someone to do a heart transplant for me. I could easily ask to see examples of your previous work, but I won't. Instead, we'll discuss your fee halfway through the procedure, depending on how I feel you're doing."

    I'm just saying - you're asking a lot of a professional artist (and there are very good ones on here) by putting the terms in this manner. If you want to know what someone's skill level is, that's easily determined by asking to see a portfolio before the artist puts in hours and hours of work that you may or may not compensate them appropriately for - hours that they could have put in for someone who will.


  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    It frustrates me that for some reason artists (sound and graphic) are somehow not extended the same professional respect that people in any other field are.
    I think the problem is rooted in the idea that people working in audio/music/art/design firstly have no initial outlay on a project (that's to say no materials to buy) and secondly tend to be enthusiastic/passionate about their trade and often just want the chance to get involved and ply their trade (especially when younger).

    People seem only too willing to exploit this, like you say no one would ask a painter and decorator to make a start on the outside of the house, a complete re-paint, and then tell them you will pop by in a couple of days to take a look at the quality of the work before deciding how much they should be paid.

    Not to be too critical towards lkrave916@yahoo.com - this is a general point not particularly aimed at him/her.
  • Alembic_SoftworksAlembic_Softworks Member Posts: 114
    @Socks - you're totally right, meanwhile the reality is the cost of 'professional' grade software is literally in the thousands. (Looking at you, CS6 Master Collection). And yes, you can work with Gimp, Inkscape and so on, but then also there's the time people put into learning the craft of using the software, learning to do sound and audio, and so on.

    Because let's face it, if everyone could draft/paint/illustrate/animate/compose/arrange/mix - they'd be doing it themselves.

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2013
    . . . there's the time people put into learning the craft of using the software, learning to do sound and audio, and so on.
    I'd say that was the real investment, the years/decades invested in practicing your art (whatever it might be).
    Because let's face it, if everyone could draft/paint/illustrate/animate/compose/arrange/mix - they'd be doing it themselves.
    Unfortunately that's one of the side effects of the SoftwareEra™ (neologism alert !) - the illusion (an illusion fiercely promoted by software developers) that you can buy yourself some talent in a box, buy Photoshop and you can produce this [insert highly polished examples of the very best a skilled artist can produce in Photoshop] - buy Logic Studio Pro and you can produce this [insert highly polished examples of the very best a skilled producer can do in Logic] . . . . etc.

    No other industry has had it's 'talents' boxed up, shipped out and sold to otherwise non-muscian/artists in quite the same way as the creative industries. The democratisation of these production tools is nothing short of fantastic, it's great that a 14 year old kid can have the same (or better) photographic retouching tools than a professional photographic retouching company of 10 years ago . . . and for £50 . . . but it has led to a conflation of the tools and the talent, you want to be a good illustrator ? Sure, no problem, just buy InkScape/Photoshop/Illustrator . . . want to make great music ? No problem, Logic is on sale at the moment.


  • RPRP Member Posts: 1,990
    edited January 2013
    I see that the spidey senses are tingling
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I agree with it all! Enough of the freeloading. I wish some people would show some restraint and not make stuff for free all the time. As for revenue sharing, all us experienced developers know it's hard to make money on an app so that's not really something to bargin with. The only way that works is if you have a partner who thinks your creative skills are worthy of risking their time on. @RP and I are partners, why, because be both bring skill and ability to the table and believe together we can make something good. This is the only way profit sharing works.
  • ElfizmElfizm Member Posts: 489
    I think everyone likes free stuff every now and then. Sometimes people on these forums give away free templates or images which usually shows off something that gets asked for a lot or something cool.

    So why is not all the GS websites enough? Because everyone likes getting first hand help for a lower price. But can you get a lower price then someone giving helpful valuable templates for free? Well people sure try and get people doing their work for free. What's coming next, how low are you going to make people go, that's right they are people not robots, they have food to put on their table and money to spend on Internet.

    But on the other hand GS makes it so easy for anyone to makes games and so the reality is that people are going to want free stuff when using a free program. So chances are he/she is going to find another person in similar vote. So wish all the best but words are to remember is that the big guys aren't going to be supporting too many people who ask for free stuff so work learn and pay to make a good game.

    Take care
    Elfizm
  • DhondonDhondon Member Posts: 717
    You joined 24 january? An now you want to team up? How about working with GS 3-6months before you try to team up with someone. I dont do collabs, but you might convince someone with an functional prototype (with placeholders). % of income should be clarified before development start in an contract , and signed by everyone involved.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited January 2013
    Going to go ahead and close this thread. @lkrave916@yahoo.com, as you can see this is a community that doesn't want its members to be taken advantage of. The way you worded your post -- and the fact that it's your first post and no one here has had prior interactions with you or seen examples of your work -- makes it seem that way.

    You haven't responded or posted more information about the offer, so please send me a private message if there is more you'd like to share with the community and I can either re-open this thread or give you the go ahead to create a new discussion thread in this category.

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