App looks extremely funky on ipad but fine on iphones
pixelstix
Member Posts: 6
Ok so my app got rejected because it looked extremely funky on the ipad. I am not building it for the ipad, I built it for the iPhone 5 and lower. For some reason all of the scenes when pulled up on the ipad are exactly how they should be but the entire scene is at a different x,y than it should be. Also I do not mind the images being resized when played on a different device, but is there a way to build the app in GS to show different images (images built for iphone 4, 3g etc.) depending on the device its on by either detecting the device build or the screen size. Also I have my orientation set to landscape in the game settings, but when I test the game I am able to change the orientation, is there a fix for that?
Sorry for all these questions!
Sorry for all these questions!
Comments
I have solved all my problems except that when I launch the game on my ipad that I built for my iphone the images look fine, but my actors that I have spawning, spawn outside of the screen. In the code for when the actors spawn I have for them to spawn in the width of 'random(35,game.Screen.Size.Width - 35). This does not appear to work though, any advice?