The actors image shows up far away from where the actor is

hamarohamaro Member Posts: 31
edited January 2013 in Working with GS (Mac)
First life eveything is good
After first death GS spawns the actor at right place and the actor works but the actors image moves faster than the actor itself until it disappears out of sight, also the image spawns 300px away from the actor. The image itself seems to turn into its own actor but with 2x speed.

Anyone know what to do? I cant have my game losing the image of the playable character and forcing you to die if u want it fixed.

On second death everything is normal again.

I have a camera actor following the main actor but 100px infront but it follows the imageless actor as it should

Comments

  • contrasthallcontrasthall Member Posts: 131
    if it starts out fine then has a issue after level reset/death it may be a game attribute with in that actor check those for anything that could be continuing on after death because those do not return to their original value after a scene reset
  • hamarohamaro Member Posts: 31
    I never restart the scene, just destroy the actor and spawn him again at the start of the level. All of the attributes that works with that is correct cause its always first death no matter on how many lifes you have. After that death it works again.

    But the image shouldnt possibly be able to run away from the actor, its bound to it?
    The hitbox of the actor is where it should be, its just the image that disappears.

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