Beginner question
Adrenaline
Member Posts: 523
Hi all,
I'm trying to make 100% sure that I have a grasp on a particular concept. Please read below and tell how little I understand things (because how I see it now, nothing makes sense!)
Is it possible for me to create 3 separate versions of my game (1 each for legacy iPhone, iPhone5, iPad), and they all have the same name in the App Store (but only be available for the applicable device)?
Even if the exact scenario above isn't feasible, is there anything even remotely close that I can do?
P.S. The design of my particular game doesn't really allow for me to use cropping or overscan. I need things to fit perfectly. Of course, I'd prefer to have one app that responds to the device it is being played on. BUT...scaling to screen size or device size doesn't seem to be doing the trick. It seems to only scale to the target device that I specify in my Project Info.
Please help!
I'm trying to make 100% sure that I have a grasp on a particular concept. Please read below and tell how little I understand things (because how I see it now, nothing makes sense!)
Is it possible for me to create 3 separate versions of my game (1 each for legacy iPhone, iPhone5, iPad), and they all have the same name in the App Store (but only be available for the applicable device)?
Even if the exact scenario above isn't feasible, is there anything even remotely close that I can do?
P.S. The design of my particular game doesn't really allow for me to use cropping or overscan. I need things to fit perfectly. Of course, I'd prefer to have one app that responds to the device it is being played on. BUT...scaling to screen size or device size doesn't seem to be doing the trick. It seems to only scale to the target device that I specify in my Project Info.
Please help!
Comments
One last question...would all versions of the app be viewable by all devices in the App Store? Or is there a way I could only have the relevant version be available for a particular device?
Thanks!
I personally have a game that is iPhone versioned and iPad versioned, but the iPad version has a "HD" at the end of it. It has a different app i.d. associated with it, and I submitted it about a week after the iPhone version. I got lucky I guess. They won't let you have 3 of the same game on the app store like that, you will have to make the iPhone 1 version, and hopefully you can squeak by with another iPad version. I would imagine one of your 2 iPhone versions would be rejected, but I guess you never know until you try.
Universal binaries are coming out next week for GameSalad, I would wait until then to see how that will benefit you.
Could you point me to some material on what the Universal binaries might be able to do for GameSalad? Like I said in my first post, my game depends heavily on having everything fit perfectly to the screen size. Do you think with the Universal binaries, I'd be able to scale actors to screen size on every device?
Design it separately and the support for universal binaries will allow me to combine them into a single, universal app?