Beginner question

Hi all,
I'm trying to make 100% sure that I have a grasp on a particular concept. Please read below and tell how little I understand things (because how I see it now, nothing makes sense!)

Is it possible for me to create 3 separate versions of my game (1 each for legacy iPhone, iPhone5, iPad), and they all have the same name in the App Store (but only be available for the applicable device)?

Even if the exact scenario above isn't feasible, is there anything even remotely close that I can do?

P.S. The design of my particular game doesn't really allow for me to use cropping or overscan. I need things to fit perfectly. Of course, I'd prefer to have one app that responds to the device it is being played on. BUT...scaling to screen size or device size doesn't seem to be doing the trick. It seems to only scale to the target device that I specify in my Project Info.

Please help!

Comments

  • AdrenalineAdrenaline Member Posts: 523
    Anyone? Anyone? Bueller?
  • sparkaniasparkania Member, PRO Posts: 300
    I dont see why not. On the Android side, a common practice is to have the same name for the app, but then put a suffix on it like HD or Mini or Legacy.. then in the description put in a sentence which describes the suffix and for which devices it is for.
  • AdrenalineAdrenaline Member Posts: 523
    That makes sense. Thanks for confirming.

    One last question...would all versions of the app be viewable by all devices in the App Store? Or is there a way I could only have the relevant version be available for a particular device?

    Thanks!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You can do an iPhone version, and you can do a iPad version. Even these get rejected sometimes, because some reviewers say that it needs to be a Universal Binary that works on all iOS devices.

    I personally have a game that is iPhone versioned and iPad versioned, but the iPad version has a "HD" at the end of it. It has a different app i.d. associated with it, and I submitted it about a week after the iPhone version. I got lucky I guess. They won't let you have 3 of the same game on the app store like that, you will have to make the iPhone 1 version, and hopefully you can squeak by with another iPad version. I would imagine one of your 2 iPhone versions would be rejected, but I guess you never know until you try.

    Universal binaries are coming out next week for GameSalad, I would wait until then to see how that will benefit you.
  • AdrenalineAdrenaline Member Posts: 523
    Thanks SlickZero. That was very helpful.
    Could you point me to some material on what the Universal binaries might be able to do for GameSalad? Like I said in my first post, my game depends heavily on having everything fit perfectly to the screen size. Do you think with the Universal binaries, I'd be able to scale actors to screen size on every device?
  • AdrenalineAdrenaline Member Posts: 523
    Or maybe a better way to understand it would be:
    Design it separately and the support for universal binaries will allow me to combine them into a single, universal app?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I couldn't say for sure how the Universal Binary feature is going to work. The community doesn't know much about it, other than it's coming out next week. We're all waiting to get our hands on it.
  • AdrenalineAdrenaline Member Posts: 523
    Thanks for your help, Slick!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
Sign In or Register to comment.