I've not made a platformer and played with the controls myself but it does seem quite smooth. Will bare this way in mind should I find myself working on a platformer
The difference is subtle but i think it is better, i will have another play soon to see if i can give the hero more field of view when going left and right.
Good stuff Darren, I was thinking about this very issue only last week, how the camera motion kicks in when the actor controlling the camera reaches the camera boundary, I was thinking it would be great to have dampening of some kind, your idea seems to go some way towards a solution. Cheers for sharing this !
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Darren.
Darren.