Who would've thought a "Simon" type game would be so hard
goliath
Member Posts: 1,440
I am just about to give up...
My first game was supposed to be a Simon type game but I just can't figure out how to do it!! It's driving me nuts.
Simon is a type of memory game in which the computer spits out a random pattern with sound and the player is supposed to repeat that same pattern over and over again (it gets sequential).
Any ideas guys? I know I have posted this before but I still can't figure it out.
My first game was supposed to be a Simon type game but I just can't figure out how to do it!! It's driving me nuts.
Simon is a type of memory game in which the computer spits out a random pattern with sound and the player is supposed to repeat that same pattern over and over again (it gets sequential).
Any ideas guys? I know I have posted this before but I still can't figure it out.
Comments
A Simon game does seem simple, but from a programming perspective, not so much- at least not with GS.
You'd be better off getting a few games under your belt first, to be honest.
As a designer, I find that something that initially seems very simple can in fact be incredibly complicated.
This is one of the reasons I love GS - it gives people that usually just *consume* games an appreciation of just how much work goes into making one!
Try something else - have a look at Wayneh001's tank template here:
http://gamesalad.com/forums/topic.php?id=5341
Maybe you could use that to see what you can make as an alternative to 'Simon'?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You basically need an array to build a dynamic sequence. GS does not do arrays.
However, in giving it a little further thought, you could use a Spawn Actor technique and shift them across the screen as you tap.
Repeat After Me (Demo)
Thanks also to ORBZ for sending me cfxr.