Who would've thought a "Simon" type game would be so hard

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
I am just about to give up...

My first game was supposed to be a Simon type game but I just can't figure out how to do it!! It's driving me nuts.

Simon is a type of memory game in which the computer spits out a random pattern with sound and the player is supposed to repeat that same pattern over and over again (it gets sequential).

Any ideas guys? I know I have posted this before but I still can't figure it out.

Comments

  • EastboundEastbound Member, BASIC Posts: 1,074
    I could explain to you my approach of how I'd do it (which is what I started out typing), but then I realized that you said this was your first game.

    A Simon game does seem simple, but from a programming perspective, not so much- at least not with GS.

    You'd be better off getting a few games under your belt first, to be honest.
  • MappdevMappdev Member Posts: 16
    I have an idea of how to do this but I have to agree with Eastbound, this is not an easy first project. Start with the game templates and try modifying them to make different things happen. Don't do something like Simon that takes "logic" and remembering patterns!
  • KamazarKamazar Member Posts: 287
    Man, I can't even think how I'd do that right off the bat. It'd take me a while with a pen and paper figuring it out. This as your first game would definitely be a headache. I tried being ambitious the first time round, too. It was hell...
  • quantumsheepquantumsheep Member Posts: 8,188
    I like these kind of posts.

    As a designer, I find that something that initially seems very simple can in fact be incredibly complicated.

    This is one of the reasons I love GS - it gives people that usually just *consume* games an appreciation of just how much work goes into making one!

    Try something else - have a look at Wayneh001's tank template here:

    http://gamesalad.com/forums/topic.php?id=5341

    Maybe you could use that to see what you can make as an alternative to 'Simon'?

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • BeyondtheTechBeyondtheTech Member Posts: 809
    Here's the problem with a "Simon" game.

    You basically need an array to build a dynamic sequence. GS does not do arrays.

    However, in giving it a little further thought, you could use a Spawn Actor technique and shift them across the screen as you tap.
  • JackBQuickJackBQuick Member Posts: 524
    BeyondtheTech said:
    Here's the problem with a "Simon" game.

    You basically need an array to build a dynamic sequence. GS does not do arrays.

    However, in giving it a little further thought, you could use a Spawn Actor technique and shift them across the screen as you tap.

    Thanks for suggesting this, BeyondtheTech. I tried your suggestion and it worked. Here's the demo I created:

    Repeat After Me (Demo)

    Thanks also to ORBZ for sending me cfxr.
  • jweaver911jweaver911 Member Posts: 439
    Goliath I feel your pain. I jumped into an idea that I thought was going to be a good learning project. Boy was I in off a surprise. But sticking with it has been very rewarding.
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