Help: Gamesalad Distribution Network crashing on Ad hoc
marc_greiff
Member, PRO Posts: 250
First, some info on my setup;
GS Creator:10.1
System: OS X 10.8.2
Xcode:4.5.2
Device: ipod 4th gen, iOS 6.0.1
So, I have a game that is about 3mb in size, its one scene, and that scene runs at about 49mb ram usage on load. All of my images are png format with no spaces in the name (ive heard spaces in the name could cause crashing on ad hoc builds which is why I mention this). I can upload my game, sign it, and install it via xcode without error. Once on my ipods desktop, I can launch the game, see my splash screen, then after a few seconds the loading wheel in the center of the screen, a few seconds more my background music plays and the images load for the first scene. At this point, the overlay for the Gamesalad Distribution Network loads on top of my first scene and thats where the game crashes. Has anyone else experienced this or have any insight to my issue?
I should point out that the game works fine through the GS viewer and more importantly, I was able to do Ad hoc builds with GS creator 9.90 and pre-GS distribution network without a problem!
GS Creator:10.1
System: OS X 10.8.2
Xcode:4.5.2
Device: ipod 4th gen, iOS 6.0.1
So, I have a game that is about 3mb in size, its one scene, and that scene runs at about 49mb ram usage on load. All of my images are png format with no spaces in the name (ive heard spaces in the name could cause crashing on ad hoc builds which is why I mention this). I can upload my game, sign it, and install it via xcode without error. Once on my ipods desktop, I can launch the game, see my splash screen, then after a few seconds the loading wheel in the center of the screen, a few seconds more my background music plays and the images load for the first scene. At this point, the overlay for the Gamesalad Distribution Network loads on top of my first scene and thats where the game crashes. Has anyone else experienced this or have any insight to my issue?
I should point out that the game works fine through the GS viewer and more importantly, I was able to do Ad hoc builds with GS creator 9.90 and pre-GS distribution network without a problem!
Answers
I had two provisioning profiles with the same name, however one was for the app store and one was for ad hoc.