How can i make an actor fall according to the camera's rotation
AportolGames
Member Posts: 26
So I've been working on a 2d game and i want the actor to fall according to the camera's rotation any idea on how to do that ?
Answers
Pretty sure that's right, might need to check it when I am able to get to my computer later.
i dont want to to go flying i want to to come down
That's my bet because it's just doing the opposite.
You can get the actor to move in whichever direction you want in relation to the camera by adjusting the direction in the accelerate behaviour.
It really takes a tiny amount of extra effort to state your terms, personally I try to avoid words like 'it' when there is more than one element involved.
"When I rotate the camera the actor rotates in the opposite detection" . . . . is useful.
"When I rotate it it 'goes' the wrong way" . . . . is less useful.
http://www.sendspace.com/file/bqec2l