Apple reject my application: HELP GAME SALAD STAFF

venon_itvenon_it Member, PRO Posts: 594
edited November -1 in Working with GS (Mac)
Today apple reject my application...my application have 200 image, and you push button to change it....

this is the apple mail:

At this time, Crow'sVillage cannot be posted to the App Store because it is crashing on iPhone 3G running iPhone OS 3.1.3 and iPod touch running iPhone OS 3.1.3 and Mac OS X 10.6.2.
Please follow these steps in order to reproduce this issue:

1. Launch application
2. Select 'Pack 1'
3. Tap on 'Cambia'
4. Scrawl through displayed cartoon strip
Result: The application crashes with valid network connection (3G and WiFi). For further information please refer to attached crash logs.

In order for your application to be reconsidered for the App Store, please resolve this issue and upload your new binary to iTunes Connect.

Sincerely,

App Review Team
___________________________

i test my application with Firmware3.1.2 and with Last 4.0 and all is OK

This is my application: http://www.lemonblind.com/games/Crowsvillage.html

THANSK TO HELP ME

Comments

  • ORBZORBZ Member Posts: 1,304
    Are you using an iPhone 3G or an iPhone 3GS? The 3G model is significantly slower and can cause crashes.
  • venon_itvenon_it Member, PRO Posts: 594
    now i use iphone 3G, the application , it is not very fast, but does not crash...how to solve?

    thanks to help
  • venon_itvenon_it Member, PRO Posts: 594
    can I sent this application only for iphone 3Gs? how to? set it in itunes connect?
  • butterbeanbutterbean Member Posts: 4,315
    Beta test it on another device and see if it crashes

    Also check all your rules and make sure there are no blanks

    Sometimes you may leave a rule in there and it doesn't contain an attribute or anything so double check
  • quantumsheepquantumsheep Member Posts: 8,188
    yeeeeeaaaaaaahhhhhhhh......

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • KamazarKamazar Member Posts: 287
    This is why beta testers are important.
  • venon_itvenon_it Member, PRO Posts: 594
    yeaaaaaaa quantumsheep how are you?
  • butterbeanbutterbean Member Posts: 4,315
    lmao QS :) oh my the Sambuca is kickin' in!
  • venon_itvenon_it Member, PRO Posts: 594
    Kamazar, my application have 200 image and stop....don't other..
  • quantumsheepquantumsheep Member Posts: 8,188
    Seriously, I love Venon - a real character!

    I'm fine thank you, occifer. I'm home, take me drunk...

    :D

    EDIT: In all seriousness, it looks like your app is a kind of comic.

    I had 67 images in my own comic, Xmas 2097 - this made loading the actor that would switch these images very 'heavy' - the app takes a while to load, in other words.

    If 67 images gave me trouble, I can only imagine that 200 would give you more if they're all on one actor. Perhaps split the images amongst eight actors with 25 images per actor.

    This would lighten the load on the app I think.

    Good luck!

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SingleSparqSingleSparq Member Posts: 1,339
    Sheep is driving recklessly thought the forum posts - please stay out of his way.
  • KamazarKamazar Member Posts: 287
    Erm, venon, no comprendo...
  • venon_itvenon_it Member, PRO Posts: 594
    Great .. I go to bed .. here are 3:00 am ( italy - Rome )
  • venon_itvenon_it Member, PRO Posts: 594
    hello STAFF how to solve my problem with apple?
    If I lighten images solve?
    Thankss
  • TobyToby Member Posts: 478
    Hi Venon, you can target the 3GS directly by modifying the info.plist file within the xcode game build. I had to do this for one of my games. Talk to Gendai for this.

    Use Property List Editor (Part of Xcode) to Include the device capabilities key - 'magnetometer' in the settings.

    This will make it only run on 3GS (Arm7 devices) and above.

    Also I'm seeing more apps of late building for 3GS and above only so planning for he future is not a bad thing. 3G is just old technology and the architecture is sloowwww.

    Now 3G (arm6) will have even less support with iPhone OS4 and new phones are due in June/July making 3GS the new minimum baseline.

    Even Apple is dropping support for some features in iPhone OS4 because it just cant handle it.
  • venon_itvenon_it Member, PRO Posts: 594
    i sen in GAME SALAD when publish application in advance setup i can select REQUIRED DEVICE, if i sselect : ARMV7 , it is only for iphone 3Gs ?

    thankss
  • venon_itvenon_it Member, PRO Posts: 594
    Ok if i select this option it is only for 3Gs ? and apple don't reject my application...
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