Thanks @denimshark! Just wondering if the background image gets stretched at all with this template? I am using a very specific image for the background and if it's stretched I will lose the visual effect I am going for.
@DeepBlueApps.com Thank you so much for that. Its working same for portrait mode?
iPhone 5: So if screen HEIGHT = 568, Change attribute: camera.width to 1024 Change attribute: camera.origin.X to -128
The iphone 5 screen height of 568 doesn't seem to work for me. It seems to need 640, but then I am not sure about the camera.width and camera.origin. With the 568 setting, the screen is black.
ok so ive been reading all these posts and have been able to find info spread around but if i get this right,
in order to build a iphone game it has to be universal for app store?
or can you build just for iphone or just for iPad?
thanks
No you can still build and release games for iPhone or iPad only if you want to. Universal is just a good option because it means that the player can use the same game on an iPhone and iPad without having to buy both versions, and it can help app store rankings too because your ratings and reviews are all contained within one app rather than being split across the two separate apps.
So I have a question, I did a universal build and in the viewer it works fine..also testing to iPad and iPhone through viewer works.
However I did a game test adhoc but checked iPhone thinking it wouldn't matter, but on iPad I get the x1 and x2 option instead of it just working full screen...
Did I oversee something in the publishing process or is my code off?
@Braydon_SFX said:
DeepBlueApps.com Thank you so much for that. Its working same for portrait mode?
Yep - Just need to change some things around...
iPhone 4S and below:
So if screen HEIGHT = 480,
Change attribute: camera.width to 862
Change attribute: camera.origin.X to -46
iPhone 5:
So if screen HEIGHT = 568,
Change attribute: camera.width to 1024
Change attribute: camera.origin.X to -128
iPad:
So if screen HEIGHT = 1024,
Change attribute: camera.width to 768
Change attribute: camera.origin.X to 0
I did this UB and it work perfectly. There any body know the UB for android using resizing camera.
Thanks Guys
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
When converting your game for Android devices, it's better to use the Stretch feature (found on the publishing page) instead of trying to come up with all of the possible Android screen sizes.
@Braydon_SFX said:
When converting your game for Android devices, it's better to use the Stretch feature (found on the publishing page) instead of trying to come up with all of the possible Android screen sizes.
I went to publishing page for android, i looked on Aspect Ratio Adjustment to find " the Stretch feature " but i didn't find it. Next to Aspect Ratio Adjustment there are Overscan and Letterbox. I found also a tutorial how to Publishing to Android to see if i miss something and in this tutorial i did not see " the Stretch feature ". There is the link
Wonderful tutorial, very clear. Also thanks for including the file, very helpful!
I am still relatively new... and am having a problem with the Universal Build. Did all the steps (several times over), it's not working. When I open your file, it's also not working, am sure the problem is on my end.
Notably, when testing, I don't see the "Crop" function. (I get Overscan, Letterhead and Stretch -- a difference in versions?) My game is designed for iPad/landscape. When I test for iPhone versions my images get cut off, not resized. Unless I set it to stretch but I gather that's to be avoided.
Comments
Templates: 2048 • Pinch Zoom • Easy Universal Build • Fruit Ninja Blade Effect • 4 Pics 1 Word • Offline Timer
in order to build a iphone game it has to be universal for app store?
or can you build just for iphone or just for iPad?
thanks
So I have a question, I did a universal build and in the viewer it works fine..also testing to iPad and iPhone through viewer works.
However I did a game test adhoc but checked iPhone thinking it wouldn't matter, but on iPad I get the x1 and x2 option instead of it just working full screen...
Did I oversee something in the publishing process or is my code off?
Thanks
is this working in windows version, i cant get it to work
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
I did this UB and it work perfectly. There any body know the UB for android using resizing camera.
Thanks Guys
When converting your game for Android devices, it's better to use the Stretch feature (found on the publishing page) instead of trying to come up with all of the possible Android screen sizes.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I went to publishing page for android, i looked on Aspect Ratio Adjustment to find " the Stretch feature " but i didn't find it. Next to Aspect Ratio Adjustment there are Overscan and Letterbox. I found also a tutorial how to Publishing to Android to see if i miss something and in this tutorial i did not see " the Stretch feature ". There is the link
https://help.gamesalad.com/hc/en-us/articles/202036393-4-5-Publishing-to-Android
Maybe because i'm a new pro user in community of gamesalad i can't find it yet.
Thanks for your help.
@DeepBlueApps Hi I have a small problem. I've got a missing selection when i want to change an attribute have a look a the picture :
The " Current Scene " Option is missing... How is that possible ? Do you have something i don't have ???
Thanks in advance
Hi Darren,
Wonderful tutorial, very clear. Also thanks for including the file, very helpful!
I am still relatively new... and am having a problem with the Universal Build. Did all the steps (several times over), it's not working. When I open your file, it's also not working, am sure the problem is on my end.
Notably, when testing, I don't see the "Crop" function. (I get Overscan, Letterhead and Stretch -- a difference in versions?) My game is designed for iPad/landscape. When I test for iPhone versions my images get cut off, not resized. Unless I set it to stretch but I gather that's to be avoided.
Would love any input...
Claudia
Hi Braydon and DeepBlueApps, do you know what i would have to do, for it to work for iPhone 6 and iPhone 6 plus.
Thankyou.