Can I make a Soundtrack at the Game Level

IntelligentDesignerIntelligentDesigner Member Posts: 517
edited November -1 in Working with GS (Mac)
Instead of having it at the scene level, so that if the scene is reloaded, the soundtrack is not restarted, but continues to loop smoothly...

Comments

  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Yes, I will start the score on the splash instead of the first scene. Thanks, Mr.T!
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    I added a splash screen and put the soundtrack on it, when you click it advances to the main scene... now the Main scene no longer calls the instructions, it redisplays the splash. When you remove the splash, the main scene and the instructions now again function properly.

    Yeesh, this tool is buggy! Anyone have any luck looking into a *.gameproj file (flat file editor, maybe) to see if it can be corrected? It appears that some things, like maybe scene changes are dependent upon arrival time rather than later sequencing for order, and the change scene behavior, although it allows you to specify the scene to change to by name, does not follow through with that but rather some internal idea of the next scene that was chronologically added...
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    I had the main scene working and added the instructions, then noticed that the score (which was started on the main scene) was hiccuping when returning from the instructions. Easy navigation, button on Main sends to Instructions, button on Instructions sends back.

    As per your suggestion, which I still believe is correct, I added the splash scene, and dragged it in front of the main scene. I moved the score to an actor on the splash and started the app. Splash, and the score plays, touch and the main scene is entered, button to the instructions no longer takes you to the named scene, it dumps you back to the splash. I removed the splash, and voila! now the main scene and Instructions are working perfectly again.

    I am pretty sure it is a simple bug. Like if you add a new scene after programming navigation, it does not care about the name, but rather uses the next scene in some sort of chronological order regardless of the designer's intent.

    Maybe another bug for the gurus...

    Cheers, back at ya, bro!
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    Didn't add one, maybe the ghost in the machine give you a freebie, and that's the bug?
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