iPhone DPLA: GameSalad & iPhone OS 4 ..?
Cap
Member Posts: 225
Hi there!
If you look at section 3.3.1 of the iPhone Developer Program License Agreement, it now reads...
"3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."
Link: http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
Does this ban pre-processors or a cross-compilers like MonoTouch, Unity 3D or GameSalad?
Or is it still possible to use GameSalad to develop games for iPhone, iPad and iPod Touch?
Thanks for answers.
Yours sincerely,
Cap
If you look at section 3.3.1 of the iPhone Developer Program License Agreement, it now reads...
"3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)."
Link: http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
Does this ban pre-processors or a cross-compilers like MonoTouch, Unity 3D or GameSalad?
Or is it still possible to use GameSalad to develop games for iPhone, iPad and iPod Touch?
Thanks for answers.
Yours sincerely,
Cap
Comments
http://apcmag.com/apple-bans-apps-written-using-adobe-software.htm