Help! Combining portrait project with landscape project

CrazybreadmanCrazybreadman Member Posts: 674
edited February 2013 in Working with GS (Mac)
I'm trying to create an app that contains several separate projects I created. I used Darren's project merging tool and it worked great. The issue is some are landscape and some are portrait. I've been messing w/ camera settings but cant find an elegant solution. Maybe I'm missing a simpler solution?

Here's what I have which "looks" great but the touch values don't match with the visuals anymore.
*Empty actor changes scene camera to
-rotate 90 degrees
-switch current width and height values to now look correct if viewed in portrait orientation
-change camera origin x to -80 and y to 80

Now with these rules I have a project that was originally portrait looking correct in my landscape project. But as I stated before, the touch detection is off. It seems to be detecting where buttons were before changing the camera origin x and y as illustrated in the last step. Any clue how to fix? Or a quicker better solution for all this? Thanks!

Comments

  • CrazybreadmanCrazybreadman Member Posts: 674
    edited February 2013
    Hey just wanted to get some new eyes on this. I want to merge portrait and landscape projects and have them playable in their respective orientations. Maybe someone has done this before and knows how?
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