Test Size project. Share results.

mrpacogpmrpacogp Member Posts: 400
edited February 2013 in Working with GS (Mac)
I`m testing something on my main project and want to share with all.

I have a project with some scenes and 100 lv
The 90% of scenes, got more than 3 actors, and each actor with differents movements and behaviors.
My main project size is 31MB

After that i have made a copy of that project and test something like this:
Deleted 94 scenes, and copy 94 times an scene with all actors same as prototype.
Then my project size is 28,5MB. Maybe, my main project uses near to 3MB to store the rules of each actor with custom behaviors and rules on each scene.
Before that, i have deleted, all my backgrounds and other images actors and project size reduced to 28MB.

My objective is trying to make a project the most reduced possible, as using custom scenes on 100lv.

Comments

  • zzap64zzap64 Member Posts: 405
    Hi, is there a key reason your trying to reduce the size ? 28MB can be downloaded on iOS without the need for Wifi (limit is 50MB).
    Have you used PNG tools to reduce the art ?
  • mrpacogpmrpacogp Member Posts: 400
    I use png yes, and 72 dpi all about the thread of tips for image.
    I like to do the things the best what i can.
    Only looking how to do it best.
    Acctually get 60fps on all devices, include levels with finalboss and moré than 30 actors on scene. But on iPhone 3gs sometimes it reduces to 30fps and lower values...
    At least 4-5 actors on each scene get moré of 10 behaviors, totally could be moré than 50 behaviors for scene...
  • mrpacogpmrpacogp Member Posts: 400
    The last results from yesterday, i have change something important.
    I have reverted the actors of all my scene, to force to use universal behavior (prototype) and using custom attrib reduced my project 3mb or more.
    This is 3mb of rules deleted with same result... and too fast know!
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