Side scrolling off road game ...
gtasick
Member Posts: 15
Hey Everyone,
Some of you may be familiar with the game "Hill Climb Racing" ...
... I really like this game but think I can make a better version.
I would like to use Game Salad to do this, but I can't find a good tutorial that explains how I would make the vehicles react to the hilly terrain?
I havent used Game Salad for a couple of years but if I remember correctly, you can only make collision objects that are circular or rectangular. Is this still the case?
I did find another post asking a similar question but the answer was to put a hundreds of circular and retangular collision objects behind the ground graphic, scaling and orienting them to follow the edge of the terrain.
This seems like a cumbersome solution that could cause errors or system resource issues with too many intersecting collision objects. Especially when you have really long levels.
Is there no way to simply use an alpha channel, draw a spline or import a vector object ... setting that shape to colide with the vehicles?
Help would be appreciated.
Thanks!
Some of you may be familiar with the game "Hill Climb Racing" ...
... I really like this game but think I can make a better version.
I would like to use Game Salad to do this, but I can't find a good tutorial that explains how I would make the vehicles react to the hilly terrain?
I havent used Game Salad for a couple of years but if I remember correctly, you can only make collision objects that are circular or rectangular. Is this still the case?
I did find another post asking a similar question but the answer was to put a hundreds of circular and retangular collision objects behind the ground graphic, scaling and orienting them to follow the edge of the terrain.
This seems like a cumbersome solution that could cause errors or system resource issues with too many intersecting collision objects. Especially when you have really long levels.
Is there no way to simply use an alpha channel, draw a spline or import a vector object ... setting that shape to colide with the vehicles?
Help would be appreciated.
Thanks!
Comments
https://forums.gamesalad.com/discussion/51995/help-with-curved-surfaces-and-collisions
Using a similar idea you could generate the terrain (as dots) off camera - let them pass through the frame - and then destroy them, so you'd only have a limited number of actors on screen at anyone time.
Should be ok to download now . . . just changed its settings.
Ok, very cool. I think this will solve my problem ... but this method is over my head at the moment. I'm still trying to just get a working vehicle that is driven by the rotation of it's tires.
I'll come back to this thread when I've got a working car.
Thanks!