Testing on actual devices
sabshire
Member Posts: 15
Still just getting used to how Game Salad works, so I was wondering, how do you test on an actual device prior to submitting to Apple? I come from a developer background, and I am used to building in XCode, and pushing to my device, and testing it. I know Game Salad keeps the rendered source for themselves, so how do I test this on my actual device? The game I am working on will rely on the accelerometer, so I can't really test on the computer at all.
Comments
Note: you will need an Apple Developer account to install both the viewer, and your developer app.
iOS viewer: http://arcade.gamesalad.com/download/getViewer
~Josh
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